Fallout 4: Difference between revisions
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=== V.A.T.S. vs. hip fire === |
=== V.A.T.S. vs. hip fire === |
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* hip fire accuracy never helps in V.A.T.S. |
* hip fire accuracy never helps in V.A.T.S. |
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* sighted fire accuracy helps for certain weapons in V.A.T.S. |
* sighted fire accuracy helps for certain weapons in V.A.T.S. |
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[https://gaming.stackexchange.com/questions/243584/are-vats-shots-considered-hip-fire-for-weapon-mod-purposes source] |
Revision as of 09:29, 28 August 2021
long loading times
- Get the mod "Load Accelerator" from nexus: https://www.nexusmods.com/fallout4/mods/10283/
- put the dll and the .ini in the same directory as the fallout4.exe
- start the game (however you do it normally, directly or with Vortex or whatever)
- check for a ">>>" at the lower right when loading something
Changed my loading times with a SSD from multiple minutes to 5 seconds. So worth it.
max height for building
- Get the mod "Settlement Height Unlocked" from nexus: https://www.nexusmods.com/fallout4/mods/18993
- Done :-)
Dog Bowl
Drop it from inventory/junk and use the workshop mode ("V") to move/rotate it.
Scopes and VATS
- Reflex give more AP (for V.A.T.S.)
- all others take away AP
V.A.T.S. vs. hip fire
- hip fire accuracy never helps in V.A.T.S.
- sighted fire accuracy helps for certain weapons in V.A.T.S.