Skyrim

From Funiaita
Revision as of 16:52, 24 June 2019 by Zany (talk | contribs) (→‎Mods)

Too quiet

from vizionblind: (SkyrimPrefs.ini)

under
[AudioMenu]
fAudioMasterVolume=1.0000

change that to

[AudioMenu]
fAudioMasterVolume=4.0000 

Alvin_the_Elf:

Enable Loudness Equalization from Control Panel. If it is enabled, disable it.

FOV

Paste what follows in skyrim.ini under the [Display] section: (C:\Documents and Settings\<user>\My Documents\My Games\Skyrim\Skyrim.ini)

fdefaultfov=90
fDefaultWorldFOV=90
fDefault1stPersonFOV=90 

The following works (in first person) well too for me:

[General]
fdefaultfov=75.

Mods

Skyrim Mods
Mod Name Mod Description Link Extra Knowledge
Row header 1 Cell 2 Cell 3 xx
Row header A Cell B Cell C x

Long Range archery fix

from http://forums.steampowered.com/forums/showthread.php?t=2242169&highlight=arrow

skyrim.ini

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.0
f3PArrowTiltUpAngle=0.0
[Actor]
fVisibleNavmeshMoveDist=40000.0000

Requiem

Did you ever get annoyed about the automatic leveling of your enemies? How they scale to your levels? If you get better as a smith or as an alchemist, the enemies get stronger. If you are a mage but get some skills in archery, the enemies get stronger. If you are able to fight with a one-handed weapons against an enemy, as soon as you get skills in blocking, the enemy get better and stronger and you don't have an advantage. This sucks.

Requiem removes the scaling. The world is leveled as they say. Certain areas have preferred enemies of a certain level. So if you get better in alchemy, the enemy stays the same. If you get more weapons skill, the enemy is the same, you get an advantage.

This is the nexus link: http://www.nexusmods.com/skyrim/mods/19281/?

Mods I like together with Requiem: