Skyrim SE

From Funiaita




Difference between Skyrim and Skyrim SE

Difference between Skyrim and Skyrim SE
Skyrim Skyrim SE
Engine 32 bit 64 bit
DirectX DX9 DX11
3 DLCs available included
Graphics original better
Memory usable 2-4 GB as much as you have

How do I find the version of my Skyrim SE?

  • Library / Skryim SE / Properties / Local Files / Browse ....
  • SkyrimSE.exe / Properties / Details / Product version

About versions

If a mod has versions for "Anniversary Edition" and "Special Edition" it might be that your choice should be depending on the version of your Skyrim. I have only "Skyrim SE", as far as I know I don't have the Anniversary Edition, but if I install the SE versions of mods instead of the Anniversary version, then my Skyrim does not even start.

I own SE but must install the Anniversary Edition versions of the mods.

It seems that Bethesa's Anniversary version somehow made the versioning system defect.

There exists the Unofficial Skyrim Special Edition Downgrade Patcher which allows you to just keep using SE versions of mods and not have to switch to AE (Anniversary Edition) versions or just not have these mods at all.

I do NOT know if the downgrading has problems but I read multiple posts where people mentioned that they were using a downgraded version and it worked.



These mods are using a version which is not depending on AE or SE but just work or these are AE (Anniversary Edition) versions.

Skyrim SE Mods in use which work
Mod Name Mod Description Mod Link Extra Information
Skyrim Script Extender (SKSE64) The Skyrim Script Extender (SKSE) is a tool used by many Skyrim mods that expands scripting capabilities and adds additional functionality to the game. (needed by other mods)
Unofficial Skyrim Special Edition Patch A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.
SkyUI Elegant, PC-friendly interface mod with many advanced features.
A Quality World Map Provides a new set of highly-detailed 3D or paper world map textures, complete with roads! Also adds a detailed Solsteim map.
Address Library for SKSE Plugins Contains header file and a database to make SKSE DLL plugins version independent easily. (Needed by PapyrusUtil)
Ordinator - Perks of Skyrim Ordinator overhauls the perk trees of Skyrim to increase the depth and fun of character building. It is highly compatible with other mods and uses lightweight and clean scripting.
Skyrim Skill Uncapper for SE and AE Allows for the reconfiguration of the max level and max effective level for skills. Fixes a number of bugs in the original implementation and adds new features. Compatible with both SE and AE.
Sacrosanct - Vampires of Skyrim Sacrosanct overhauls vampires and vampire lords. Reverse progression (stronger when fed), new abilities, powers, perks, hemomancy, various new progression systems and many gameplay tweaks for the discerning undead monster.
Skyrim Unbound Reborn (Alternate Start) An alternate start mod with a wide range of options, including the ability to play as a non-Dragonborn character. Updated and significantly reworked according to my vision.
Better Dialogue Controls Ever pick the wrong item in a dialogue with a NPC? This mod aims to fix some annoyances with the way keyboard and mouse selection works in the dialogue interface.
Sounds of Skyrim Complete SE Sounds of Skyrim Complete is a merged version of the three individual mods, Sounds of Skyrim - Civilization, Sounds of Skyrim - The Wilds, and Sounds of Skyrim - The Dungeons.
Immersive Weapons Immersive Weapons seeks to drastically enhance the variety of weapons in the world of Skyrim in a lore friendly way. The goal of every addition is to blend into the lore, balance and feel of the game for the most immersive experience possible.
JContainers SE Extends Skyrim SE Papyrus scripts (or SKSE/C++ plugins) with JSON based serializable data structures like arrays and maps. Embedded Lua interpreter. Use the version for your Skyrim, not just the top most file. In my case I needed the highest version. (Needed by VioLens)
Shortcuts - Secret Entrances For All Cities Plus Thieves Guild Special Edition Adds 8 passages:
  • Markarth stream
  • Solitude arch base
  • Solitude arch jump
  • Whiterun east ruin
  • Windhelm south west corner
  • Riften canal south gate
  • Riften unused north gate
  • Riften Thieves Guild - from the east wall outside Riften into The Ragged Flagon
moreHUD SE Adds more information to the HUD about the currently targeted object and enemies. Such as ingredients, weapon effects, potions, read books, v/w, enemy level, etc
Your Market Stall This is ported version of my old mod with same name from LE.

With this mod you can open a fleamarket stall and sell merchandise to NPC. Requires SKSE64. NPCs wander off to your store and sometimes buy your stuff at acceptable price. You can gain more earnings than wholesaling to usual store, since it's direct trade with consumer.
Val's Crafting Meltdown SE Meltdown or Tear down various items throughout Skyrim.
The Eloquent Reader - True Scholar SE Edition - Increase speech by reading book. The Dragonborn become a true Scholar and gains the ability to increase his speechcraft by reading book.
Better Container Controls for SkyUI

Basic controls:

  • Use/Activate control (E key or A gamepad button): display the Quantity Prompt for an item
  • Attack/RightEquip control (left mouse button or RT gamepad button): move exactly one of an item
  • Block/LeftEquip control (right mouse button or LT gamepad button): move all of a particular item
  • Ready control (R key or X gamepad button): depending on which container view is active is Take All or Take Most, Give Most, or Store Most
Safe Containers Reveals safe and unsafe containers in the game for storing items. Now you can base your character almost anywhere.
Katixas Ciderhouse Restaurant - SSE Conversion Allows you to run your own ciderhouse restaurant business.
No Bethesda intro Removes the intro logo when loading the game
Immersive HUD - iHUD Special Edition Get the best of both worlds. The usefulness of having a HUD with the immersion of having none. Toggle the compass with the 'x' key.
Better Harvesting A more realistic harvesting for flora and ingredients and death items on animals/creatures.

The harvesting also works on a leveled system, whereby when you start the game you only harvest a small amount, and then as you level up your character, you will start to harvest more flora/fauna/meat.
Glowing Ore Veins 300 SSE This mod serves to make the game\'s ore veins much more visible.
Crime Overhaul Guards are less inept, getting arrested is less cumbersome, accidental attacks are more forgiving, and Thaneship is more rewarding.
  • Paying off your bounty never results in being transported to another location.
  • Getting away with crimes is now more challenging: guards who make the remark "Wait... I know you" will force the player into dialogue. (Violent crimes will get the "stand fast" dialogue.) Exiting this dialogue will be considered resisting arrest.
  • The greeting distance for all NPCs has been greatly reduced so that you almost need to physically bump into a guard in order to be caught.
  • Crimes totalling less than the "petty crime threshold" won't put you on their radar (unless they are alerted.)
  • Guards who catch you in the act of accidentally attacking someone (even themselves) and then surrendering will immediately let you go.
  • Sheathing your weapons will prevent normally-friendly NPCs from attacking you in return under most circumstances, and accidental violent crimes will be forgiven. (Exceptions are when you've committed an act of cannibalism or when your violent crime fines exceed a threshold.)
  • Being caught by the guards gives the player a 50% chance of getting the "I don't have time for this..." response, which means that you'll be allowed to leave without paying a fine. (This chance only happens if you run into a non-alerted guard.)
  • Aela, Farkas, Skjor, and Vilkas can now arrest the player or demand bounty payment. This fixes the "endless forcegreet" bug which is present in vanilla Skyrim.
Carriage Stops of Skyrim Adds carriage stops in the villages and a few other key locations throughout Skyrim. The vanilla carriage system is not altered in any way. These carriage stops are created from scratch as a system that works along side the vanilla carriage system. Does NOT add visible carriages, just benches!
Craftable Lockpicks A simple tweak to enable lockpick crafting under the miscellaneous category.
Tanning And Smelting Experience A simple mod which makes you possible to earn smithing experience while using the tanning rack or the smelter.
Predator Vision - Night Eye and Thermal Vision Overhaul See clearly in the night, and sense your preys body heat as you close in for the kill.

For: Vampires, Werewolves, Khajiit, Alchemists, Mages. (What happens to a Khajiit Vampire who can do Alchemy and Magery? Will he go crazy?)
Where's Your Smelter Adds smelters to blacksmith workshops throughout Skyrim
  • Dawnstar?
  • Falkreath
  • Markarth
  • Riften
  • Solitude
  • Skyforge
  • Riverwood
  • Largashbur
  • Cracked Tusk Keep
  • Fort Greenwall
  • Fort Greymoor
  • Fort Hraggstad
  • Fort Neugrad
  • Fort Snowhawk
  • Fort Sungard
More Smelters Adds smelters to enemy occupied locations across Skyrim.
  • Halted Stream Camp
  • Embershard Mine
  • Karthspire Camp
Simply Knock SE Simply Knock is the first feature-complete mod that allows you to knock on locked doors of houses in Skyrim. Load before Papyrus, Currently (2023-04-17) bug with shops, you are NOT WELCOME for the not-welcome time, can't shop in peace for that time.
RE - Real Estate Continued Outside of most buildings, you'll find a Property Sign. Interact with it to buy, sell and rent properties, from which you'll earn income.

Use a Master Ledger to review your current status. You need also to keep it up to date, to do so you just need to select the "Ledger's quill" from your inventory. Collect your income from Safes located in each jarl's palace. The safes are locked, so that no thieves will steal your rent. The key is automatically given to the player during the tutorial. You can easily adjust *any* setting using the MCM.
Real Estate Agent of Skyrim AE-SSE Have you ever wanted to buy your home, or several, with the only use of septims? Now you can!

This mod adds several new homes, made by me. In Whiterun, outside, leave through the game, along the stable, then turn right and ca. 50m. Next to the agents house is the Whiterun's house she is selling.
Detect Life Enchantment Adds a Detect Life enchantment, and a (disenchantable) ring with the effect at the start of The Ratway.
Nicos Craftable Arrows SSE This mod adds 4 new types of arrows to Skyrim.

They can only be had by crafting at any forge with only the steel smithing perk required.

      • Find them under the MISC section of crafting***

Each require slightly different components and are made 100 at a time. All require nirnroot as the flights are made of it, and silver as the arrow heads are made of that.
Re Crafting Arrows Upgrade your useless arrows to better versions (iron -> steel -> ...)
Show Player In Menus SKSE mod that rotates the player or character so you can see them in menus. Includes options for player and camera position, and rotation of the character, with additional mod support for mods like SmoothCam/TDM and works in Inventory/Container/Barter/Magic/Tween menus. Based on Oblivion Style Inventory and updated for SE/AE using CommonLibSSE-NG. Use the MCM menu to position the player, X+50 is good for me
Dynamic Things Alternative - Base Object Swapper Interact with previously static items like archery targets, crates, mammoth skulls, taproots, and more. Now with DLL Does NOT MAKE CHESTS PERMANENT!
Base Object Swapper SKSE plugin and framework for swapping base objects and references, using config files. wanted by "Dynamic Things Alternative - Base Object Swapper"
Work as a Blacksmith for Profit his Mod Allows you to Gain Money and RolePlay as a BlackSmith in Whiterun Works well, but check the prices. In my current mod situation, buying leather and creating leather strips is the cheapest variant. Buying steel directly too, because creating it from iron ore and corundum ore is more expensive.
Throw Stone -- Simple Distraction Tool (enhanced) This mod adds a few features to "Throw Stone -- Simple Distraction Tool" by mod author aureoy. New features include an auto-enabled throw stone ability and using the right or left hand to throw the stones normally instead of using the voice. Replaces "Throw Stone" if I understand everything correctly. Even if the requirements say otherwise.
General Goods Fences This mod will make the merchants listed below buy your stolen goods. No perks needed, right from the start of the game.
  • Bersi...........Riften
  • Birna..........Winterhold
  • Belethor......Whiterun
  • Lisbet.........Markarth
  • Lucan.........Riverwood
  • Sadri..........Windhelm
  • Sayma........Solitude
  • Solaf..........Falkreath


Skyrim SE Mods Testing
Mod Name Seems to work Mod Description Mod Link Extra Information
Immersive Armors ? Immersive Armors seeks to drastically enhance the variety of armors in the world of Skyrim in a lore friendly way. The goal of every set is to blend into the lore, balance, and feel of the game for the most immersive experience possible.
Immersive Citizens - AI Overhaul - AE ? Immersive Citizens - AI Overhaul is a mod whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor.
Cloaks of Skyrim ? Adds almost 100 new styles of cloak to the world of Skyrim, via crafting, levelled-lists, and static loot. They are lore-friendly and enchantable, and more are being added with every update. The aim of this mod is to provide some variety and flavour to the world, as well as the chance to wear a stylish cloak and quite literally keep the cold out.
Immersive Patrols SE AE ? Immersive Patrols adds Stormcloak, Thalmor, Imperial and Dawnguard patrols to Skyrim and a few roaming Skaal, Reaver and Rieklings to Solstheim. These patrols can cross paths with eachother or the player creating new encounters.
Relationship Dialogue Overhaul - RDO SE ? Adds over 5,000 lines of completely voiced dialogue for NPCs using the original voices. Friends, followers, spouses, rivals, and others have much more to say. All default voices now have follower dialogue. Also fixes dialogue bugs and restores cut dialogue that has never been heard before! Optional files for some follower mods.
Wet and Cold SE ? This mod adds weather-dependent visual effects and AI enhancements to the player and NPCs.
The Paarthurnax Dilemma ? Small expansion on the quest the Blades give you concerning Paarthurnax.
VioLens - A Killmove Mod SE ? SkyUI & SKSE64 Required.

VioLens - A Killmove Mod gives you in-game control over both Ranged and Melee Killmoves. JContainers SE only required for use of the Profile System.
Bijin Wives SE ? This mod will change the appearance of marriable characters(Camilla, Ysolda, Sylgja, Temba, Taarie, Muiri, Senna, Grelka and Morwen)
Campfire - Complete Camping System ? Campfire is the most feature-rich stand-alone camping mod for The Elder Scrolls V: Skyrim, created from Frostfall's immersive and detailed camping system. Campfire is also a modder's framework, allowing anyone to create their own unique camping equipment.
Footprints ? Adds footprints to the player, NPCs, and creatures. With particle FX! Currently for snow and ash. Custom footprints hook for third-party mods w/ custom races. Heavily optimized since v1.00.
Dark Brotherhood for Good Guys ? Ever wanted to be a "good guy" and still go through the Dark Brotherhood quest line? Or maybe you just feel like you'd like to know more about your targets and the motives behind the murders before you kill someone! Either way, this mod is designed to flesh out the Dark Brotherhood quest line and let you play as a not-so-evil person
Pickpocket Changes ?
  • Pickpocket chance is no longer affected by value, only weight.
  • Maximum pickpocket chance increased from 90% to 100%.
More Notification Messages x This mod allows up to 15 notifications to be displayed in the top left corner of the screen. Additionally, messages will start to fade after 30 frames instead of the default 80.
Relationship Change Notifications ? Receive notifications whenever your relationship rank with an NPC changes. Optional plugin allows receiving additional notifications at the start of dialogue: about current relationship level, information whether the NPC belongs to the PotentialMarriage faction, and NPC's reaction to the player based on their faction.
Advanced Notification Log NG Adds MCM with cached notification messages, so you can look at them later (MCM and file). Supports any number of them and different player characters. Build with CommonLibSSE-NG for all game versions.
Unlimited Bookshelves ? Lets you place as many books on a bookshelf as will fit, instead of a fixed number, as well as any other kind of item. Up to around 90 letter/note type books on a single shelf, and not limited to just books!
Trade and Barter ? Provides many new variables to adjust the trade and barter rates in Skyrim, including merchant gold, trading perks, inventory respawn rates, and more.
The Notice Board SE ? This mod adds new and alternative radiant (and side) quests. It was inspired from other good games like The Witcher which make use of notice boards in their gameplay.

There are two kinds of notice boards:

  • Quest notes Notice board – always on a pole with and candles
  • Irrelevant notes Notice board – it’s the one
The Drunken Dragon - Player-owned Store ? Rebuild the ruined farmhouse west of Whiterun and run your own shop to sell your loot! "speak to Proventus Avenicci in Dragonsreach"
Simply Knock - Tower Stone Fix ? Fixes a bug with Simply Knock and the Tower Stone. A player with the Tower Stone active is no longer forced to use the Tower Stone ability when sneaking.
Simply Knock SKSE64 DLL ? Replacement SKSE64 DLL for Simply Knock. Wanted by "Simply Knock - Tower Stone Fix"
Dragon Souls to Perk Points ? Adds a spell tome to the Throat of the World that will teach you a spell to convert your extra dragon souls to perk points.
Nexus Smiting - Craftable and Smeltable Soul Gems
    • 1 Petty = 1 Steel Ingot
    • 1 Lesser = 1 Corundrum Ingot
    • 1 Common = 1 Quicksilver Ingot
    • 1 Greater = 1 Gold Ingot
    • 1 Grand = 2 Malachite Ingots
    • 1 Black = 2 Ebony Ingots
    • 1 Petty = 2 Soul Gem Fragments
    • 1 Lesser = 2 Petty
    • 1 Common = 2 Lesser
    • 1 Greater = 2 Common
    • 1 Grand = 2 Greater
    • 1 Black = 1 Grand + 1 Malachite Ingot
    • 1 Lesser = 1 Petty Filled
    • 1 Common = 1 Lesser Filled
    • 1 Greater = 1 Common Filled
    • 1 Grand = 1 Greater Filled
    • 1 Black = 1 Grand filled
Legendary Player Home Map Markers SSE ? This adds map markers to all of the Skyrim Special Edition Player Homes
NARC Remade - No Animals Report Crimes for Skyrim SE ? Tired of that chicken going up to the guards and being a nark? Annoyed because that one bear ratted you out? Upset because horses are snitches?
Interesting NPCs SE (3DNPC) ? NPCs with more extensive dialogue and role play choices. Over 250+ fully voiced NPCs, 25+ followers, 15+ marriage NPCs, and 50+ quests.
Auto Input Switch ? Ever get annoyed that you can't use your mouse with your gamepad plugged in? Now you can switch between them painlessly. Wanted by "Dialogue More NPC Info". No idea if it is needed without a gamepad.
Icons for Dialog More NPC Info ? Provides Icons for Dialog More NPC Info Mod Wanted by "Dialogue More NPC Info"
Scaleform Translation Plus Plus ? This plugin enables native translation nesting present within SkyUI, as well as English fallbacks Wanted by "Dialogue More NPC Info"
Dialogue More NPC Info It adds a small Info Window during NPC Dialog that Displays some information about it.
Heljarchen Farm - Skyrim Special Edition (Revamped) ? Rebuild a farm, hire workers, grow crops, and earn gold!
Heljarchen Hall Mine and Farm ? Adds a small mine area and other stuff nearby Heljarchen Hall.
Hearthfire multiple adoptions - Now with custom home support for kids and spouse ? Allows adoption of up to 6 kids, instead of just 2

Move your family into suitable custom homes Gives children a last name
Wiseman303's Flora Fixes - Revamped ? Fixes bugs relating to harvestable objects in Skyrim, including the Flora Respawn Bug, in a performance friendly manner.
Harvestable Mammoth Skulls ? A mod port of Woodtortiose's mod Harvestable Mammoth Skulls. It allows you to harvest mammoth tusks from any mammoth skull
Floating Damage ? Displays damage text on actors.
Better Floating Damage preset ? Better colours and tweaks for Felisky384's Floating Damage plugin
Extract Ore spell ? Extract Ore spell from the normal skyrim i (author of the SE mod) edited it to allow mining of stalhrim. This dosent give xp T_T if somone know how tell me please

it can mine all ore type including all gem stalhrim
Even Better Quest Objectives SE - EBQO SE ? Enhances the quest descriptions in the vanilla game. A now an officially endorsed update to whickus's Better Quest Objectives.
Dragon's Blood ? Kill a dragon and drink its blood to gain a perk point, or increase your health, magicka, or stamina.
Detect Aura (spell) ? Nearby living creatures, undead, dead, machines and daedra, can be seen through walls. Remake of "Detect Life" spell.

The spell highlights friendlies in blue, enemies in red, and the dead in orange. It will only last for up to 24 hours (base), but will need to be recast if you change locations (like fast travel or entering a city). This is also how to dispel the effects, if you wish. It only has a radius of "500", so sometimes you'll need to recast it if you've moved a ways outside of the area you originally cast it in. After a long, hard-fought battle with many foes, you may want to re-cast this spell so that you can locate all the dead and loot their corpses.

How to obtain: The "Spell Tome: Detect Aura" book can be discovered inside of a satchel, found in 39 locations throughout Skyrim. One such location is beside the Shrine of Talos, high up in the mountains, SSW of Froki's Shack. After you pay a visit to Froki Whetted-Blade and his son Haming inside their cabin, turn left as you exit the cabin and head on up the mountain. You'll find the Shrine of Talos and a satchel sitting beside it (along with other goodies). For cheaters *cough*, just use "cow Tamriel 22,-26" to travel there.
Path to Volkihar--Vampires Can Skip Fort Dawnguard ? If you are a vampire when the Dawnguard quest begins, why would you ever visit Isran? Not very immersive! This mod allows you to receive a letter from the Volkihar vampires shortly after the Dawnguard quest appears in your journal, so that you can go directly to Dimhollow, free Serana and become a vampire lord!
Crime Bounty Decay SE ? Criminal bounties within holds decrease over time, as long as you stay away from them.
Climates Of Tamriel Special Edition - Weather - Lighting - Effects - Audio ? It replaces all of the vanilla game weather and lighting, and replaces it with its own unique, beautiful style. It adds hundreds of weather variations ranging from sunny, cloudy, overcast, stormy, snowy blizzards and foggy, and the sunrises and sunsets are second to none.
  • It also adds effects such as real sheet and fork lightning creating truly violent thunderstorms, and volumetric fog. It adds new thunder sounds as well as interior rain sounds which are adjustable via the in-game menu.
HearthFires Display Case Fix SE ? Adds activators to all display cases in the HearthFires homes.
Book Covers Skyrim Updated ? Book Covers Skyrim is a retexture of all the readable books, journals, and notes in Skyrim. It gives each book and journal its own unique cover and adds many additional paper styles to the notes.

Updated version of BCS that fixes errors and forwards edits from the latest USSEP, packed in a BSA. Choose your color version and patches in the FOMOD.
Better MessageBox Controls Navigate all message boxes with the Left/Right and Activate (E) keys. Also fixes the clickable area of buttons so they are easier to select with the mouse.
Small-Town Merchants ? Adds stores to Rorikstead, Ivarstead, Morthal, Shor's Stone and Dawnstar.
Encounter Zones Unlocked SE ? Prevents Skyrim from freezing the level of Encounter Zones (like dungeons) when they are first visited.
Acquisitive Soul Gems Multithreaded ? This plugin changes the soul trap spells and enchantments so you never underfill a soul gem, and unlike the original, has full support for trapping multiple souls at once, as well as never needing compatibility patches for other mods.
  • Do you want to be able to trap not-Black souls in Black Soul Gems and the Black Star?
  • Do you want to not waste Azura's Star on a Petty Soul?
  • Do you want those messages about if a soul got captured or not to stop showing up?
  • Do you want to be able to capture souls when you don't have a big enough Soul Gem, even if that means capturing it as a smaller soul?
Shadow Spell Package ? Adds "shadow" themed spells and perks to Skyrim. These spells are based around drains, damage-over-time and debuff effects.
Shadow Spell Package - Ordinator Patch ? A small patch for Ordinator and Shadow Spell Package that fixes the issue of the Intuitive Magic perk not procing on the novice and apprentice spells
Transmute Ore Sanely ? Transmute ore sanely: Iron->Silver first, and however much you're carrying.
SkyTEST - Realistic Animals and Predators SE ? The FIRST and most Advanced Mod that gives new Artificial Intelligence to animals for more realistic behavior, GUARANTEE OR YOUR MONEY BACK!
Guard Dialogue Overhaul Redux ? More Dialogue, More Realism, More Respect. This Mod alters the Guard Dialogue, changing it from something that breaks your immersion in the world of Skyrim to something that actually increases it. All in the original voices and Fully compliant with Skyrim Lore.
Breezehome ? Mod overhauls the iconic Whiterun player home to be worthy of the thane of Whiterun.
Protect your People - PyP - Better NPC Protection SE ? Mod aimed to Protect NPCs from unwanted death through Reference Aliases instead of editing Actor records ensuring maximum compatibility with mods that edit the same NPCs, such as appearance overhaul mods.
Serana Relationship Revamped ? A mod that aims to enhance Serana as a character and her relationship with the player character. The intent is to stay as faithful to Bethesda's original rendition as possible while exploring new avenues of conversation and a gradually evolving relationship, either platonic or romantic which is based on how the player character interacts with her.
MCM Helper ? Simplifies the creation of Mod Configuration Menus and extends them with powerful new features, such as persistent INI settings and hotkey registration. Mod authors will be able to write simpler, cleaner Papyrus scripts for their configs. Players will be able to spend less time in menus. Wanted by "Show Player In Menus"
Too many notifications ? The plugin makes notifications disappear when their number reaches their limit.

They don't accumulate anymore! Compatible with hud mods! skse64.log says: "plugin TooManyNotifications.dll (00000000 00000000) no version data 0 (handle 0)"
powerofthree's Tweaks ? Collection of engine bug fixes and tweaks. SKSE plugin. Wanted by "powerofthree's Papyrus Extender"
powerofthree's Papyrus Extender SKSE64 plugin that extends Papyrus script functionality, with over 275 new Papyrus functions, and 29 events. Wanted by "Simple Degradation"
PapyrusUtil SE - Modders Scripting Utility Functions ? An SKSE plugin adding several new scripts with native functions that provide various conveniences related to data storage and other misc functions to the scripter/modder. (Needed by Skyrim Unbound Reborn)

Unbound works, so this should work too. BUT skse64.log says: "plugin PapyrusUtil.dll (00000000 00000000) no version data 0 (handle 0)" so ... I have no idea.

Notification Overhaul SE - First (1st) Person Messages ? When you can interact with the world (Take/Steal/Talk/Open/...) then these messages are now color coded and sometimes better than before)
Configurable Notification Messages ? Allows you to change the number of notifications displayed on the screen, fade speed, size and position with MCM. Automatically works with DearDiary/Nordic UI etc
Build or Buy Your Hearthfire Homes (BOB) ? Adds additional crafting recipes so for any heartfire upgrade you can build it or buy it. ESL Falgged
Simple Game Loops - Skooma ? This mod simply makes 'Skooma' and 'Double-Distilled Skooma' craftable in the cooking station. This mod also adds a crafting recipe for Moon Sugar using the newly added Sugar Cane alchemical ingredient.
  • Sugar Cane : A new ingredient with roughly half the effect of moon sugar, Able to be purchased from the Khajiit Caravans in groups of 10-12 (base price 12)
  • Moon Sugar Recipe : Crafted at a cooking station using 3 Sugar Cane in the Misc. section
  • Skooma Recipe : Crafted at a cooking station using 1 Moon Sugar and 1 Nightshade (makes 4)
  • Double-Distilled Skooma Recipe : Crafted at a cooking station using 1 Skooma and 1 Sugar Cane (makes 1)
Favorite Things - Extended Favorites Menu for SkyUI ? This mod improves your expirience with Favorites quick menu. Faster scrolling, more entries, longer entry texts etc.
Valindor's Fences - A Fence In Every Tavern ? Valindor's Fences is a mod that aims to make life more convenient for thieves (whether in the Thieves Guild or not) by adding an NPC into every tavern in the game who will buy stolen goods.

A list of every NPC added by this mod:

  • Thorley Bienne, Sleeping Giant Inn
  • Eridor, The Bannered Mare
  • Olena, Frostfruit Inn
  • Agrob Gra-malog, Dead Man's Drink
  • Nightshade, The Bee and Barb
  • Sorcalin, Vilemyr Inn
  • Eyja Fire-heart, Silver-blood Inn
  • Claudette Maurard, Old Hroldan Inn
  • Attrebus, The Winking Skeever
  • Renna Stratillius, Four Shields Tavern
  • Boldon At-Rusa, Windpeak Inn
  • Marcius Artellian, Nightgate Inn
  • Jeelus-Tei, The Moorside Inn
  • Pasha, The Frozen Hearth
  • Erla Stormheart, Candlehearth Hall
  • Bralyn Androthi, New Gnisis Cornerclub
  • Medora, Braidwood Inn
  • Tsara, The Retching Netch
Ore and Ingot Vendor SE ? Adds a vendor who sells ore and ingots outside of Warmaidens in Whiterun.
Perception ? A power that shows you the level, attributes, resistances, skills, etc of an NPC. The books to learn the powers are found at Dragonsreach in Whiterun. Search Court Wizard Farengar Secret-Fire's bedroom. You will find the books under his bed. If you haven't completed a quest for Farengar you may need to steal them.
Ultimate Mannequin Fix and Overhaul ? Fixes all your mannequins' issues once and for all. They won't move; won't be ugly; won't scare you when you wake up at night in a dark room. ESP-FE
Order My Items - Special Edition ? This is a simple mod that allows you to "order" items from vendors instead of waiting for merchant inventories to re-spawn
Khajiits Steal Too - Caravan Fence Option ? Khajiit Caravans will now accept your stolen goods as purchase!
Falskaar ? A DLC sized new lands mod that adds 20+ hours of fully voiced lore friendly (But not canon) quests, dungeons, and more.
Take Notes - Journal of the Dragonborn SSE ? Take Notes adds a player journal to the game which lets you create and view your own journal entries.
Improved Adoptions ? Better behaviours for Hearthfires adopted kids and spouse
A Better Tomorrow - Replace Maven as Jarl ? As a supporter of the Imperials in the Civil War, or someone who made a peace treaty during Season Unending, did Maven becoming Jarl not sit right with you? Well, this mod aims to fix that by replacing Maven with a new NPC who actually cares about Riften! In the Bee and Barb, you will find a new NPC who doesn't agree with the way Riften is being run. His name is Horik Strong-Hand, a veteran of the Great War. Talk to him and see that he doesn't seem to like or respect Maven.

In Castle Dour, you get to meet the Empire's ambassador to Skyrim, Ambassador Cromwell. He is in charge of Skyrim's political matters. His loyalty to the Empire is strong however, and he will do what is best for the Empire. Maybe if you can convince him that Maven is corrupt, he can do something about it...

Beginner's Shack in Riverwood ? Mod adds a very tiny house with basic amenities just outside Riverwood main gate. Good for a first home for your character
Simplicity of Seeding - Better Hearthfires and Farming CC Planter Scripts ? Make Hearthfire Planters faster, easier to use, and less stupid

To do after "New game"

  • Real Estate / Main / Perks are required: no
  • Sacrosanct Vampires
    • Allow Regeneration in Shadows: yes
    • Trespassing Curse Disable: yes
  • Show Player in Menus / General / X-Offset: 50
  • Simply Knock / Settings
    • Base Success Chance: 50%
    • Welcome Duration: 12 hours
    • Failure Timeout: 24 hours
    • Friends always allow entry: yes
  • SkyUI / General / Favorite Groups / 1-8 (8x!) / Unequip Hands: yes
  • SkyUI / Controls / Group 5 / F10
  • VioLens / Melee&Ranged /
    • Killmoves: ON:Archery
    • Selection Mode: Manual
    • VioLens / Stealth&Triggers / Left Attack: yes


(these are mods known from original Skyrim)

Skyrim Mods Wanted
Mod Name (Skyrim NOT SE) Mod Description (Skyrim NOT SE) Mod Link (Skyrim NOT SE) Extra Information (Skyrim NOT SE)

Perhaps not wanted or perhaps not existing or not working

Skyrim Mods Wanted
Mod Name (Skyrim NOT SE) Mod Description (Skyrim NOT SE) Mod Link (Skyrim NOT SE)
Frostfall - Hypothermia Camping Survival Frostfall is a survival-style mod that adds cold weather survival gameplay elements to Skyrim
Complete Alchemy and Cooking Overhaul This mod is a complete overhaul of the alchemy and cooking systems. Its intention is to provide a balanced, consistent experience throughout all aspects of alchemy and cooking, from harvesting and collecting ingredients to high-level potion and food creation.
  • All potions have been renamed to allow them to naturally sort from strongest to weakest.
  • Player-created potions will be named to better reflect their strength and effects.
  • Player-created potions will be fully consistent in strength, cost, and name to the ready-made potions found in game.
  • Impure potions no longer provide a quick means to get rich.
  • Adds 16 new alchemical effects that can be created from ingredients and found as ready-made potions.
  • Grenades and long lasting weapons coatings open up new combat strategies and play-styles.
  • New portable alchemy workstations allow potion creation to take place anywhere.
  • Create salves and poultices which can be applied to bandages for an alternative to healing spells and potions.
  • Distill weaker potions to make stronger versions.
  • Over 100 new lore-friendly ingredients have been integrated into the world.
  • Adds 51 new critters: 21 moths & butterflies, 11 dragonflies, and 19 pond fish.
  • Harvest amounts from plants and animals have been adjusted for greater realism and less tedious gameplay.
  • Hearthfire's gardening feature has been updated to include missing vanilla plants as well as many of the newly added ingredients.
  • Features high-quality meshes and textures from some of the best modders and artists in the community.
  • Harvest blood and other powerful alchemical ingredients from fallen enemies. Vampires can use the blood to create unique blood potions.
  • Meat can be harvested from nearly all animals and creatures and used in new cooking recipes.
  • Over 100 new food items have been added.
  • All food effects have been altered to use extended duration 'fortify' effects.
  • Large foods and drinks are now automatically divided into smaller servings.
  • Cooking recipes have been reworked for better balance and greater realism.
  • You'll gain cooking experience and increase you cooking skill as you create foods.
  • Increasing your cooking skill will give you access to more complex recipes and increase the strength of the foods you consume.
  • An entirely optional and incredibly light-weight hunger and fatigue system is included for those who don't want to use a separate needs mod.
  • Alcoholic drinks will now cause drunken effects with increasingly severe penalties.
  • Cannibalistic recipe options have been provided for followers of Namira.
  • All food items are fully integrated for compatibility with iNeed, and recipes that require water will recognize iNeed's waterskins.
  • Weapon Waxes. Waxy coatings can be made to poison your weapons for multiple hits.
  • Mortars and Pestles. Five Ranks. Having one in your inventory will enhance the strength of the potions you create, up to 20% stronger potions for having a Master Mortar and Pestle. They can also be activated directly from your inventory to allow you to craft potions anywhere. However, the potions you create using just a mortar and pestle will be weaker than those you create at a fully furnished alchemy table.
  • Alchemist's Retort. This is a new type of Alchemy crafting station that allows for recipe-specific crafting. Retorts can be accessed at any tabletop alchemy lab and can also be purchased as a separate portable crafting station. A retort is needed in order to create bombs, waxes, distilled potions, purified ingredients and extracts, salves, poultices, and other specialty potions.
  • Alchemist's Crucible. This is another new alchemy tool. A crucible can be used to standardize player-made potions. This will convert your potions and poisons into their generic equivalent. In most cases this will result in a decrease of the potion's strength. However, it will allow player-made potions and poisons to be used in the wax coating and distillation recipes that allow you to create stronger versions of potions and poisons. Currently, the crucible will only work with single-effect potions.
  • Salves, Poultices and Bandages. These provide alternative means of healing for characters who might not want to always guzzle potions or use healing spells. Bandages can be created from linen wraps at a tanning rack. They must then be cleaned using either a cookpot+water or a retort+alcohol. The effects for both salves and poultices only work when the player is injured. The effects cease once the player is fully healed. Once used, the bandages need to be cleaned before they can be used again.
  • Changes to Altars. Altars no longer Cure Disease. This was done to help balance the usefulness of the Cure Disease potions. This effect is still quite common, and Potions of Cure Disease are readily available at apothecary merchants. The intention was not to make diseases more difficult to cure, but rather to emphasize the role of alchemy in everyday life in Skyrim. Scalpel and Blood Extractor can (somehow?) be used. Get an "Alchemist's Crucible" from an alchemist to be able to change potions and create waxes.
Hunterborn Changes animal looting into a process of dressing, skinning, harvesting, and butchering. Adds hunting knives, many new alchemy ingredients, animal meat, recipes, and foraging. Requires SKSE / MCM. Optional files! You have to START this mod. Tweaks/Presets/Pelt values, material yield, meat yield, knife at merchants!
Better Vampires 8.5 A highly customizable Vampire overhaul; players determine how they want to play. Neither feeble nor overpowered because YOU balance weaknesses and strengths how you see fit. You and those you turn will live your lives as Vampires and feed to enhance your power and abilities.
Summermyst - Enchantments of Skyrim Summermyst adds 120 new enchantments to the game. The new enchantments are integrated seamlessly into the vanilla item system. It also makes many improvements to vanilla enchantments.
iNeed - Food Water and Sleep A streamlined approach to needs.
Windstad Mine Build a mine, hire workers, and earn gold! North-East of Morthal, behind the moor/river. To start this adventure, investigate the destroyed cart and rubble located along the road that leads from Riverwood towards Whiterun.
Truly Absorb Dragon Souls This Mod makes dragonborn be enhanced by everytime he/she absorb a soul from the dragon.
Soulgem merchants sells Black Soul Gems Fairly simple mod that adds Black Soul gems for sale in merchants that sells ordinary soul gems.
Arcane Blacksmithing - Soul Gem Crafting Break soul gems and craft new ones with the fragments. This allows you to craft soul gems by breaking any soul gems you currently have. In order to craft new soul gems first you'll need the Arcane Blacksmithing perk. Then you will need to either find soul gem fragments, or break existing soul gems into fragments. You can then clean these fragments of any residual magical energies or impurities at the forge, so that they can be used to make new soul gems using an additional ingredient to magically bind the fragments together. For black soul gems you will need 1 human flesh, human heart, or potion of blood. Normal soul gems will require 1 glow dust, or 1 Void Salts. you'll need the Arcane Blacksmithing perk!
Dynamic Things - Woodpiles and Barrels and More Oh My Turn useless "statics" in Skyrim into something useful!

Turn woodpiles, barrels, crates and hay bales into containers with appropriate contents. Drink or bottle mead, water, skooma or blood from mead barrels with spigots. Gain experience from training dummies and archery targets. And much more . . . Change any container to a safe container for your loot!
Open Empty Containers This small mod allows you to quickly visually identify empty containers. Requires SKSE.
OneTweak Currently includes: Double Cursor Fix, Borderless Window and Skyrim ShowRaceMenu precache killer.
Deer and Elk Detection All this mod does is edit the base of deer and elk so they affect detection (Meaning if you are sneaking the eye will open if a deer or elk sees you)
Lost Grimoire of Skyrim Adds 120+ balanced, lore-friendly spells that flesh out each magic school and provide more ways to role-play. Now you can become an Arcane Assassin, a Shapeshifter, a Daedra Summoner, a Shaman, a Priest...anything you can dream of. Ever feel like mages in Skyrim were kinda wimpy? This is the mod for you.
More plants and recipes for Hearthfire including Dawnguard and Dragonborn plants Adds a number of new plantables to the Hearthfire planters, currently: Jarrin Root, Nirnroot, Crimson Nirnroot, Frost Mirriam, Elves Ear, Blueberry, Garlic, Red Apple Tree, Green Apple Tree, Tomatoes, Saltrice, Sugar and Stoneflower. Dawnguard version adds Gleamblossom, Yellow Mountain Flower and Soul Husk.
Informative Skyrim The Informative Series is a set of mods that explain how Skyrim works in greater depth than Bethesda provided in the 'Help Menu' or 'Interactive Objects'. For example tells you what a shrine does BEFORE you use it.
Indefinite Woodcutting Character will chop wood until he is interrupted. Feel free to go eat or sleep while you leave him/her cutting wood. Value of the wood has not been changed. (Same old rate of pay)
Inconsequential NPCs Adds NPCs and dialogue scenes to Skyrim to enhance the social ambiance of the game, all voiced. Aims to be unintrusive in implementation to maximize compatibility with large load orders.
SoulMasters Gather Wood Spell Are you fed up carrying round a big heavy Woodcutters Axe? Do you yearn for a more sophisticated way to gather Firewood for crafting etc? Then look no further - this spell is for you! Get it for free from the table in the General Store in Whiterun.
Forgotten Magic Redone Forgotten Magic Redone brings you some of the most comprehensive and intriguing spells for Skyrim to date! All new set of spells gain experience through use, and allow you to upgrade them in unique and exciting ways.
Forges of Skyrim This mod completes every smithting forge of Skyrim, so that every forge has a smithing forge, a smelter, a workbench, a grinding wheel and a tanning rack.
Dont Steal My Crops Crops are owned - taking crops is stealing. Do NOT use the one from "Complete Alchemy and Cooking Overhaul", it's bad.
Display Equipped Magic When you equip a spell, power, or shout, a notification will appear displaying it's name.
Skyrim Carriages Adds carriages to the minor cities.
Buildable Chests and Containers with Advanced Placement Allowes you to make your own not respawning chests and place them everywhere!
Apocalypse - Magic of Skyrim Apocalypse is the most popular Skyrim spell pack, adding 155 new spells that are unique, balanced, lore friendly, use high quality custom visuals and blend seamlessly into the vanilla magic system. Also includes scrolls and staves for the new spells.
Charcoal This mod adds a single crafting recipe for charcoal sticks (00033760) Wood to charcoal in the smelter. Needed for steel after installing a certain mod (don't know which one).
Modern Brawl Bug Fix The Modern Brawl Bug Fix is the ultimate solution to brawls that break instantly or turn into real fights. Compatible with any mod. SUPPORT - needed for "Signature Equipment"
Hunterborn SkyTEST Patch The Hunterborn SkyTEST Patch makes the geese, pigs, sheep, and young animals from etayorius' SkyTEST - Realistic Animals and Predators work with unuroboros' Hunterborn without the use of the latter's Taxonomy power. An alternate version of this patch is available with integrated support for Complete Alchemy and Cooking Overhaul.
Sofia - The Funny Fully Voiced Follower Sofia is a humorous and advanced fully voiced follower voiced by the talented Christine Slagman (finalCrystine). Sofia is voiced to the very highest of quality and Christine has a rather extensive list of Skyrim mod credits from Falskaar to Helgen Reborn and Interesting NPCs where she played the loveable Misha amongst others.

Sofia is fully location and quest aware (currently just the main quest and bounty quests) and will comment on the player character and her surroundings. She has her own custom dialogue system which allows for longer and more detailed dialogue.

Sofia is quite an unusual follower. She is tough, witty and just a little bit boastful. She has a strong fondness for the player character but her deliberate attempts to disguise the fact just leads to very awkward conversations especially as she usually says exactly what she thinks. Sofia is a tease and loves to wind people up which doesn’t make her very popular with people. Her rebellious spirit and careless attitude often gets her in trouble. Not to mention her constant inappropriate comments which easily offend or embarrass people.

If you give Sofia alcohol as a gift she will drink it and become physically drunk which changes all of her dialogue to also sound drunk. If you ask her to sing she will sing some familiar Skyrim tunes but with the wrong lyrics or her own new songs written by Christine. When you start riding a horse she will summon her own and start riding alongside you. You can also set her personal horse using with a spell. You can also set her dismiss location where she will hang out and do her own thing. If she falls behind then don’t worry because she will intelligently spawn behind the player character when out of view. She also has her own storage. She has an MCM menu where you can adjust adjust comment frequency and the catch up feature as well as combat settings.

Her combat style is destruction spell in one hand and a one handed weapon in the other by default but this can be changed in her MCM menu.

How do you teach her spells? You need to have SKSE for this feature then simply just give her a spell book. Where: Whiterun stables with the horses in the hay
Easier harvesting Requires you to crouch in order to change planted crop so that you don't accidentally get the prompt to change while just trying to pick up the harvest.
BlockSteal - Prevents accidentally pick up This mod will prevent you from stealing items. When you try to steal, nothing happens.

To steal an item, you have to go in sneak mode, and then you can steal all you like.
Item Durability Implement armor durability loss when you get hit or weapon durability loss when you hit something. As the weapon and armor quality worsens they have less value and offer less damage or armor rating. You can temper the weapons and armor to bring them back up to high quality, think of this as the repair mechanic.

It uses the temper quality system. Normal quality is 100%, if your temper skill raises quality by 10% then that will be the amount you repair each time. For example if your item is at 37% quality (quite broken) then it will only offer 37% of normal damage or armor rating and cost 37% of normal value when selling to vendor. You can raise the quality by 10% each time you temper it so if you want to bring it back to 100% (or 107%) then you need to temper it 7 times. Temper amount can not exceed your normal maximum temper amount. For example if you temper up 10% each time it can not exceed 110%. If your blacksmithing skill is weak and the equipment piece is very broken then it may be cheaper to even craft a new armor than repair it up again.

Weapon and armor durability loss per hit is configurable. By default it will lose quality quite slowly, so you eventually will get worse equipment but it is not something you have to worry about constantly. Equipment with better materials lose durability slower. Heavy armor also loses durability slower than light armor.

It shows durability number in item name by default, this is only enabled if the item durability is not exactly 100.0%. You can disable this to only see the label of quality instead of number.
Linked Crafting Storage Minimalistic mod for avoiding the hassle of taking out and putting back materials in containers when crafting. Highly compatible, seamlessly integrated without game-launch popups or Power-bloat, zero script-load outside of using crafting stations or linked containers, crossplatform (incl. VR & Enderal) and is very simple to understand and use.

You start by crafting a Link Stone at any Forge (requires 1 Petty Soul Gem (unfilled)). That's all you need to know. There's a description on the stone itself for how to use it so feel free to stop reading the page here. It works well, but "Better Container Controls for SkyUI" is better for my needs.
Simple Degradation - A Durability Mod Weapon and Armor tempering degrade with hits done and taken. When grouped in favourites, it sometimes does not recognize the weapon, even if the naming seems ok. Not so good during a heated fight.




Start Skyrim once to create this file. Find it here:

  • C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\SkyrimUncapper.ini
  • C:\Users\(my username)\AppData\Roaming\Vortex\skyrimse\mods\Skyrim Skill Uncapper for SE and AE-82558-2-2-0-1680463174\SKSE\Plugins\SkyrimUncapper.ini

One of these files is a link to the other one, I think. Edit just one of them. Here is an example for an .ini file:


# Enables the code which uncap skill levels.
# Enables patches:
#   - GetSkillCap
bUseSkillCaps = true

# Enables the code which cap all skill formulas.
# Enables patches:
#   - PlayerAVOGetCurrent
#   - DisplayTrueSkillLevel
#   - DisplayTrueSkillColor
bUseSkillFormulaCaps = true

# Enables the code which fixes UI issues related to the formula cap patch.
# Without this patch, skills in the skills menu will show up as damaged when
# they are above the formula cap, and they also won't be able to show numbers
# above the the formula cap. This patch is incompatible with some
# mods, like meh321's custom skill framework, however.
# Enables patches:
#   - DisplayTrueSkillLevel
#   - DisplayTrueSkillColor
bUseSkillFormulaCapsUIFix = true

# Enables the code which patches to the enchantment charge cost calculation.
# Enables patches:
#   - BeginMaxChargeCalculation
#   - EndMaxChargeCalculation
#   - CalculateChargePointsPerUse
bUseEnchanterCaps = true

# Enables the code which applies the skill experience multipliers.
# Enables patches:
#   - ImprovePlayerSkillPoints
bUseSkillExpGainMults = true

# Enables the code which applies the level experience multipliers.
# Enables patches:
#   - ImproveLevelExpBySkillLevel
bUsePCLevelSkillExpMults = true

# Enables the code which modifies perk point gain.
# Enables patches:
#   - ModifyPerkPool
bUsePerksAtLevelUp = true

# Enables the code which modifies attribute point gain.
# Enables patches:
#   - ImproveAttributeWhenLevelUp
bUseAttributesAtLevelUp = true

# Enables the code which modifies the legendary skill system.
# Enables patches:
#   - LegendaryResetSkillLevel
#   - CheckConditionForLegendarySkill
#   - CheckConditionForLegendarySkillAlt
#   - HideLegendaryButton
#   - ClearLegendaryButton
bUseLegendarySettings = true

# Set the skill level cap. This option determines the upper limit of
# skill level you can reach.
iOneHanded = 999
iTwoHanded = 999
iMarksman = 999
iBlock = 999
iSmithing = 999
iHeavyArmor = 999
iLightArmor = 999
iPickpocket = 999
iLockPicking = 999
iSneak = 999
iAlchemy = 999
iSpeechCraft = 999
iAlteration = 999
iConjuration = 999
iDestruction = 999
iIllusion = 999
iRestoration = 999
iEnchanting = 999

# Set the skill formula cap. This option determines the upper limit of
# skill level used in the calculation of all kinds of magic effects.
iOneHanded = 999
iTwoHanded = 999
iMarksman = 999
iBlock = 999
iSmithing = 999
iHeavyArmor = 999
iLightArmor = 999
iPickpocket = 999
iLockPicking = 999
iSneak = 999
iAlchemy = 999
iSpeechCraft = 999
iAlteration = 999
iConjuration = 999
iDestruction = 999
iIllusion = 999
iRestoration = 999
iEnchanting = 999


# Sets the formula cap for the enchanting magnitude calculation.
# This value is also capped by the enchanting skill formula cap.
iMagnitudeLevelCap = 999

# Sets the formula cap for the enchanting weapon charge calculation.
# The formula breaks above level 199, so values above that will be ignored.
# This value is also capped by the enchanting skill formula cap.
iChargeLevelCap = 199

# Forces the game to use a smoothed formula for level-based weapon
# charge calculation. Note that the formula is not actually linear, the
# name of this setting is historical; the formula is actually quadratic.
# This setting is useful if the charge cap is close to 199, as the
# later level-ups in enchanting will give massive boosts to the number
# of charge points available.
# Note that smoothing this equation results in weapon charge values much more
# powerful than vanilla at lower levels.
bUseLinearChargeFormula = false

# Set the skill experience gained multiplier for base and offset.
# For compatibility reasons, the skill multiplier configuration sections accept
# three different formats for their values.
#     1) A single floating point number (e.g. 2.0). This will set the base
#        exp multiplier to the given value (2.0 in our example) and the offset
#        multiplier to 1.0.
#     2) A single float + a trailing '/' (e.g. 2.0/). This will set both the
#        exp base and exp offset multipliers to the given value (2.0 in our
#        example).
#     3) Two floating point numbers, separated by a '/' (e.g. 2.0/3.0). This
#        will set the exp base mult to the first number and the exp offset mult
#        to the second number. In our example, the base mult would be 2.0 and
#        the offset mult would be 3.0.
# Note that the game applies its own multipliers to the exp base value. For
# example, enchanting has a base multiplier of 900 in an unmodified game.
# The skill experience you gain is actually:
# <final exp> = <vanilla base> * <skill base mult> * <specific skill base mult>
#             + <vanilla offset> * <skill offset mult> * <specific skill offset mult>
fOneHanded = 1.000000
fTwoHanded = 1.000000
fMarksman = 1.000000
fBlock = 1.000000
fSmithing = 1.000000
fHeavyArmor = 1.000000
fLightArmor = 1.000000
fPickpocket = 1.000000
fLockPicking = 1.000000
fSneak = 1.000000
fAlchemy = 1.000000
fSpeechCraft = 1.000000
fAlteration = 1.000000
fConjuration = 1.000000
fDestruction = 1.000000
fIllusion = 1.000000
fRestoration = 1.000000
fEnchanting = 1.000000

# All the subsections of SkillExpGainMults below allow you to set an
# additional multiplier depending on BASE SKILL LEVEL, independantly
# for each skill.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

# All the subsections of SkillExpGainMults below allow you to set an
# additional multiplier depending on CHARACTER LEVEL, independantly
# for each skill.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

# Set the skill experience to player level experience multipliers. When you
# level up a skill, the player level experience gained is:
# <exp> = <base skill level> * <level exp mult> * <specific level exp mult>
fOneHanded = 1.000000
fTwoHanded = 1.000000
fMarksman = 1.000000
fBlock = 1.000000
fSmithing = 0.100000
fHeavyArmor = 0.100000
fLightArmor = 0.100000
fPickpocket = 0.100000
fLockPicking = 0.100000
fSneak = 0.100000
fAlchemy = 0.100000
fSpeechCraft = 0.100000
fAlteration = 0.500000
fConjuration = 0.500000
fDestruction = 0.700000
fIllusion = 0.500000
fRestoration = 0.500000
fEnchanting = 0.100000

# All the subsections of LevelSkillExpMults below allow you to set an
# additional multiplier depending on BASE SKILL LEVEL, independantly
# for each skill.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

# All the subsections of LevelSkillExpMults below allow to set an
# additional multipliers depending on CHARACTER LEVEL, independantly
# for each skill.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

0 = 1.000000

# Set the number of perks gained at each level up.
# If a specific level is not specified, then the
# value for the closest lower level is used.
;0 = 1.000000
0 = 3

# Set the number of health gained at each health level up.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 20

# Set the number of health gained at each magicka level up.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 10

# Set the number of health gained at each stamina level up.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 10

# Set the number of magicka gained at each magicka level up.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 30

# Set the number of magicka gained at each health level up.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 10

# Set the number of magicka gained at each stamina level up.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 10

# Set the number of stamina gained at each stamina level up.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 20

# Set the number of stamina gained at each health level up.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 10

# Set the number of stamina gained at each magicka level up.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 10

# Set the number of carryweight gained at each health level up.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 50

# Set the number of carryweight gained at each magicka level up.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 50

# Set the number of carryweight gained at each stamina level up.
# If a specific level is not specified, then the
# value for the closest lower level is used.
0 = 100


# This option determines whether the legendary feature will reset the
# skill level. Setting this option to true will make the option
# "iSkillLevelAfterLegendary" have no effect.
bLegendaryKeepSkillLevel = true

# This option determines whether to hide the legendary button in "Skills"
# menu when you meet the requirements to legendary a skill.
# If you set "iSkillLevelEnableLegendary" to below 100, the legendary
# button will not show up, but you can make skills legendary normally
# by pressing SPACE.
bHideLegendaryButton = true

# This option determines the skill level required to make a skill legendary.
iSkillLevelEnableLegendary = 100

# This option determines the level of a skill after making it legendary.
# Setting this option to 0 will reset the skill level to default level.
iSkillLevelAfterLegendary = 0