Subnautica
From Funiaita
Where to find
- Battery Charger fragments: ca. 750m North: a room , -388,-108, 612 F1 or Map (1st and 3rd coordinate)
- Alternative with 100m for Battery Charger: around Lifepod 17, 3 wracks in a line, especially -426, -277.
- Power Cell Charger fragments + Moonpool: -798,-220, -716, a bit north of Lifepod 19, ca. 220m deep, is a wrack with scan-able objects around and INSIDE. Not in a cave or something, just lying on the ground.
- Cyclops Hull fragments: Mushroom Forest, Sea Treader's Path, East side of Mountain Island
- Cyclops Engine fragments: Aurora, Crag Field, Crash Zone, Mountains, and the Underwater Islands Wreck, East side of Mountain Island
- Cyclops Bridge fragments: Crash Zone, Mushroom Forest and Sea Treader's Path, East side of Mountain Island
Good for Alien Containment
or a modded Aquarium
- Bladderfish: Water
- Reginald: Food
- Oculus: Fuel (Bio Reactor)
Time
F1 - Day/Night scalar 0-1
- 0.0 = Midnight
- 0.2 = Dawn
- 0.5 = Noon
- 0.8 = Dusk
You have light from 0.2 to 0.8.
Equipment for Aurora
- Radiation Suit
- Laser Cutter
- Scanner
- Repair tool
- 1 Fire Extinguisher (at least one, do not extinguish every fire, only the ones in your way)
- Optional: Propulsion Cannon to throw these little critters, which attack you, into the sea
- Optional: Pathfinder tool (you'll have light while scanning)
- Do NOT bring a lot of food/water, you will find a lot in the ship.
- Do NOT bring extra batteries, you will find a lot of full batteries in the ship.
- Perhaps you'd like to install this mod before you enter the Aurora: Pickupable Storage Enhanced.
Food stations
You don't always need a full blown base with buildings and entry and power and whatever. Often you only need food and water.
On land
- Exterior growbed: 2 Titanium
- Bulbo tree seed(s)
done.
Under water
- I compartment: 2 Titanium
- Hatch: 2 titanium + 1 Quarz
- 2x Composite plant pot: 2x 2 Titanium = 4 Titanium
- Bulbo tree seed(s)
Sum: 8 Titanium + 1 Quarz + seed(s)
If you feel fancy or rich drop a Beacon: 1 Copper Ore + 1 Titanium
Mods (using Nautilus)
| Mod Name | Mod Description | Mod Link | Extra Information |
|---|---|---|---|
| Nautilus | Needed, get it | https://www.nexusmods.com/subnautica/mods/1262 | |
| Tobey's BepInEx Pack for Subnautica | Needed, get it | https://www.nexusmods.com/subnautica/mods/1108 | |
| BepInEx SubHelperX (Nautilus) (BepInEx) | Needed, get it | https://www.nexusmods.com/subnautica/mods/2454 | |
| Aquarium Breeding | Creates more fish of the same type | https://www.nexusmods.com/subnautica/mods/2548 | If you have one aquarium for food, one for water and one for the bio reactor, you are good to go. |
| Better Vehicle Storage (Purple Edition) | Adds progression to the storage capacity with 4 new storage modules.
Allows access to storage modules from inside the vehicles. Lets you equip storage modules in the slot you want. |
https://www.nexusmods.com/subnautica/mods/1471 | |
| Better Nuclear Reactor | Adds fuel information to the hover text on Nuclear Reactors. Also comes with an option to set the power value of reactor rods. | https://www.nexusmods.com/subnautica/mods/2324 | |
| BetterPowerInfo Continued | Adds detailed power production and consumption information for the habitat and the cyclops. | https://www.nexusmods.com/subnautica/mods/2345 | |
| CustomCraft3 (Purple Edition) | Needed, get it | https://www.nexusmods.com/subnautica/mods/1410 | |
| Cyclops AutoZappers (Purple Edition) | Automated defenses for your Cyclops against hostile predators and parasites. Powered by MoreCyclopsUpgrades (Purple Edition). | https://www.nexusmods.com/subnautica/mods/1429 | |
| Cyclops Beacon Deployer | Allows beacons to be deployed with custom names from the Cyclops decoy tube | https://www.nexusmods.com/subnautica/mods/1365 | |
| Cyclops Docking Mod (Continued) | Enjoy docking your Cyclops to any base with the first modded base piece for Subnautica! Allows fast base/Cyclops transitions, Cyclops powercells automatic charging and full auto-pilot mode. | https://www.nexusmods.com/subnautica/mods/2799 | |
| Cyclops Energy Solution | Adds a Water Filtering Energy Generator, a new way of generating power directly inside your submarines! | https://www.nexusmods.com/subnautica/mods/1830 | |
| Cyclops Engine Upgrades (Purple Edition) | Adds another 2 tiers of Cyclops Engine Efficiency upgrades. Powered by MoreCyclopsUpgrades (Purple Edition). | https://www.nexusmods.com/subnautica/mods/1428 | |
| Cyclops Laser Cannon | When this module is inserted in any upgrade console slot, the Cyclops will be a lethal military submarine with precursor technology. | https://www.nexusmods.com/subnautica/mods/240 | |
| Cyclops Near Field Sonar | Adds a topographic map to the Cyclops hologram on the bridge. | https://www.nexusmods.com/subnautica/mods/2846 | |
| Cyclops Nuclear Upgrades (Purple Edition) | A tiny nuclear reactor that fits in the upgrade console itself. Powered by MoreCyclopsUpgrades (Purple Edition).
Includes the Nuclear Fabricator to build all your nuclear crafts in one place. |
https://www.nexusmods.com/subnautica/mods/1430 | |
| Cyclops Speed Upgrades (Purple Edition) | Provides a stackable speed boosting upgrade module for the Cyclops. Powered by MoreCyclopsUpgrades (Purple Edition). | https://www.nexusmods.com/subnautica/mods/1427 | |
| CyclopsEnhancement_Sonar | Enhance the Cyclops Sonar, along with the hologram map. | https://www.nexusmods.com/subnautica/mods/1358 | |
| MoreCyclopsUpgrades (Purple Edition) | Adds additional upgrade consoles and all the tools modders could need to easily add many more upgrades to the Cyclops. | https://www.nexusmods.com/subnautica/mods/1407?tab=description | |
| Cyclops Torpedoes | Adds a module which lets you load torpedoes into the decoy bay | https://www.nexusmods.com/subnautica/mods/1932 | |
| DockedVehicleStorageAccessConsole | Adds a Docked Vehicle Storage Access Console (Locker was removed)AutoSortLockers Vehicle Unloader should be used as a replacement | https://www.nexusmods.com/subnautica/mods/42 | |
| EasyCraft | Automatically crafts ingredients for a blueprint and takes materials from the neighboring storage. | https://www.nexusmods.com/subnautica/mods/24 | |
| ECC Library 2.0 | A creature modding library for the latest version of Subnautica. This is a dependency for all creatures mods. | https://www.nexusmods.com/subnautica/mods/1457 | |
| Enhanced Metal Salvage | This simple mod makes metal salvage a lot more useful, as well as gathering materials less annoying. With this mod Metal Salvage can be used to make more materials than just titanium. | https://www.nexusmods.com/subnautica/mods/1493 | |
| Laser Cannon | Laser cannon for the Seamoth. | https://www.nexusmods.com/subnautica/mods/136 | |
| Map | Mod adds a map to the PDA on "Beacon Manager" tab. | https://www.nexusmods.com/subnautica/mods/12 | Must have! |
| Moonpool Rotation | Makes the Moonpool smoothly rotate you into position instead of the vehicle rotating itself before the docking can begin. Works for both the Seamoth and PRAWN Suit. | https://www.nexusmods.com/subnautica/mods/2261 | |
| More Modified Items | Adds a Lightweight Ultra Capacity Tank, Enhanced Stillsuit, Reinforced Enhanced Stillsuit, Ultra Glide Swim Charge fins, and ScubaManifold | https://www.nexusmods.com/subnautica/mods/398 | ScubaManifold allows you to have multiple oxygen tanks in your inventory and directly use them. |
| MoreIngots | This mod adds compressed variants of all the basic resources to save storage space. | https://www.nexusmods.com/subnautica/mods/196 | |
| Pickupable Storage Enhanced | Allows you to pickup carry-alls and waterproof lockers which are not empty, and even open them from your inventory by clicking the middle mouse button.
Note: this mod was previously called "Pickup Full Carry-alls" |
https://www.nexusmods.com/subnautica/mods/220 | Makes the Aurora run a one time thing. Get all loot at once. |
| PRAWN Suit Arm Switcher | Allows you to switch your PRAWN Suit Arms from the safe comfort of the PRAWN Suit Interior! | https://www.nexusmods.com/subnautica/mods/116 | |
| Prawn Suit Speed Module | Adds a new Prawn Suit upgrade module that allows you to move at significantly higher speeds. | https://www.nexusmods.com/subnautica/mods/1298 | |
| Prawn Drill Arm Upgrades | his mod adds craftable MK2 and MK3 variants of the Prawn Suit Drill Arm.
Tear through large resource deposits in seconds and make late-game farming feel like a reward, not a chore. |
https://www.nexusmods.com/subnautica/mods/2847 | |
| Quick Slots Plus | Add up to 20 quick slots. | https://www.nexusmods.com/subnautica/mods/984 | Must have! |
| Radial tabs | Without this, I did not see some new options because the normal display is too short. Might be me? | https://www.nexusmods.com/subnautica/mods/207 | |
| Resource Monitor | Resource Monitor is a buildable interior module for Subnautica. once placed in your base or Cyclops, displays every item stored in connected storage containers—making resource tracking fast and seamless. | https://www.nexusmods.com/subnautica/mods/2531 | |
| Scanner Module | This module allows to scan objects within Vehicles. | https://www.nexusmods.com/subnautica/mods/131 | Must have! |
| Slot Extender | Slot Extender 2.8 allows you to use 2 more chip slots, 12 upgrade modules simultaneously in the Seamoth and the Prawn Suit, and 14 upgrade modules in Cyclops (if need). | https://www.nexusmods.com/subnautica/mods/142 | This mod does NOT work. Instead get the fixed version from https://mega.nz/file/X8JkXBZI#ItSdn8fMosOQ67S_SXhbaeZL6gobvrsIUkvJg8YQF7U |
| SwimChargeInventory | Swim Charge Fins (and most other custom fins that implement charging behaviour) will now also charge your inventory tools if you have no held tool or if it is fully charged already. | https://www.nexusmods.com/subnautica/mods/1169 | |
| Tech Pistol | Advanced Multipurpose Energy Pistol. | https://www.nexusmods.com/subnautica/mods/1141 |