Subnautica

From Funiaita

Where to find

  • Battery Charger fragments: ca. 750m North: a room , -388,-108, 612 F1 or Map (1st and 3rd coordinate)
  • Alternative with 100m for Battery Charger: around Lifepod 17, 3 wracks in a line, especially -426, -277.
  • Power Cell Charger fragments + Moonpool: -798,-220, -716, a bit north of Lifepod 19, ca. 220m deep, is a wrack with scan-able objects around and INSIDE. Not in a cave or something, just lying on the ground.
  • Cyclops Hull fragments: Mushroom Forest, Sea Treader's Path, East side of Mountain Island
  • Cyclops Engine fragments: Aurora, Crag Field, Crash Zone, Mountains, and the Underwater Islands Wreck, East side of Mountain Island
  • Cyclops Bridge fragments: Crash Zone, Mushroom Forest and Sea Treader's Path, East side of Mountain Island

Good for Alien Containment

or a modded Aquarium

  • Bladderfish: Water
  • Reginald: Food
  • Oculus: Fuel (Bio Reactor)

Time

F1 - Day/Night scalar 0-1

  • 0.0 = Midnight
  • 0.2 = Dawn
  • 0.5 = Noon
  • 0.8 = Dusk

You have light from 0.2 to 0.8.

Equipment for Aurora

  • Radiation Suit
  • Laser Cutter
  • Scanner
  • Repair tool
  • 1 Fire Extinguisher (at least one, do not extinguish every fire, only the ones in your way)
  • Optional: Propulsion Cannon to throw these little critters, which attack you, into the sea
  • Optional: Pathfinder tool (you'll have light while scanning)
  • Do NOT bring a lot of food/water, you will find a lot in the ship.
  • Do NOT bring extra batteries, you will find a lot of full batteries in the ship.
  • Perhaps you'd like to install this mod before you enter the Aurora: Pickupable Storage Enhanced.

Food stations

You don't always need a full blown base with buildings and entry and power and whatever. Often you only need food and water.

On land

  • Exterior growbed: 2 Titanium
  • Bulbo tree seed(s)

done.

Under water

  • I compartment: 2 Titanium
  • Hatch: 2 titanium + 1 Quarz
  • 2x Composite plant pot: 2x 2 Titanium = 4 Titanium
  • Bulbo tree seed(s)

Sum: 8 Titanium + 1 Quarz + seed(s)

If you feel fancy or rich drop a Beacon: 1 Copper Ore + 1 Titanium

Mods (using Nautilus)

Subnautica Mods
Mod Name Mod Description Mod Link Extra Information
Nautilus Needed, get it https://www.nexusmods.com/subnautica/mods/1262
Tobey's BepInEx Pack for Subnautica Needed, get it https://www.nexusmods.com/subnautica/mods/1108
BepInEx SubHelperX (Nautilus) (BepInEx) Needed, get it https://www.nexusmods.com/subnautica/mods/2454
Aquarium Breeding Creates more fish of the same type https://www.nexusmods.com/subnautica/mods/2548 If you have one aquarium for food, one for water and one for the bio reactor, you are good to go.
Better Vehicle Storage (Purple Edition) Adds progression to the storage capacity with 4 new storage modules.

Allows access to storage modules from inside the vehicles. Lets you equip storage modules in the slot you want.

https://www.nexusmods.com/subnautica/mods/1471
Better Nuclear Reactor Adds fuel information to the hover text on Nuclear Reactors. Also comes with an option to set the power value of reactor rods. https://www.nexusmods.com/subnautica/mods/2324
BetterPowerInfo Continued Adds detailed power production and consumption information for the habitat and the cyclops. https://www.nexusmods.com/subnautica/mods/2345
CustomCraft3 (Purple Edition) Needed, get it https://www.nexusmods.com/subnautica/mods/1410
Cyclops AutoZappers (Purple Edition) Automated defenses for your Cyclops against hostile predators and parasites. Powered by MoreCyclopsUpgrades (Purple Edition). https://www.nexusmods.com/subnautica/mods/1429
Cyclops Beacon Deployer Allows beacons to be deployed with custom names from the Cyclops decoy tube https://www.nexusmods.com/subnautica/mods/1365
Cyclops Docking Mod (Continued) Enjoy docking your Cyclops to any base with the first modded base piece for Subnautica! Allows fast base/Cyclops transitions, Cyclops powercells automatic charging and full auto-pilot mode. https://www.nexusmods.com/subnautica/mods/2799
Cyclops Energy Solution Adds a Water Filtering Energy Generator, a new way of generating power directly inside your submarines! https://www.nexusmods.com/subnautica/mods/1830
Cyclops Engine Upgrades (Purple Edition) Adds another 2 tiers of Cyclops Engine Efficiency upgrades. Powered by MoreCyclopsUpgrades (Purple Edition). https://www.nexusmods.com/subnautica/mods/1428
Cyclops Laser Cannon When this module is inserted in any upgrade console slot, the Cyclops will be a lethal military submarine with precursor technology. https://www.nexusmods.com/subnautica/mods/240
Cyclops Near Field Sonar Adds a topographic map to the Cyclops hologram on the bridge. https://www.nexusmods.com/subnautica/mods/2846
Cyclops Nuclear Upgrades (Purple Edition) A tiny nuclear reactor that fits in the upgrade console itself. Powered by MoreCyclopsUpgrades (Purple Edition).

Includes the Nuclear Fabricator to build all your nuclear crafts in one place.

https://www.nexusmods.com/subnautica/mods/1430
Cyclops Speed Upgrades (Purple Edition) Provides a stackable speed boosting upgrade module for the Cyclops. Powered by MoreCyclopsUpgrades (Purple Edition). https://www.nexusmods.com/subnautica/mods/1427
CyclopsEnhancement_Sonar Enhance the Cyclops Sonar, along with the hologram map. https://www.nexusmods.com/subnautica/mods/1358
MoreCyclopsUpgrades (Purple Edition) Adds additional upgrade consoles and all the tools modders could need to easily add many more upgrades to the Cyclops. https://www.nexusmods.com/subnautica/mods/1407?tab=description
Cyclops Torpedoes Adds a module which lets you load torpedoes into the decoy bay https://www.nexusmods.com/subnautica/mods/1932
DockedVehicleStorageAccessConsole Adds a Docked Vehicle Storage Access Console (Locker was removed)AutoSortLockers Vehicle Unloader should be used as a replacement https://www.nexusmods.com/subnautica/mods/42
EasyCraft Automatically crafts ingredients for a blueprint and takes materials from the neighboring storage. https://www.nexusmods.com/subnautica/mods/24
ECC Library 2.0 A creature modding library for the latest version of Subnautica. This is a dependency for all creatures mods. https://www.nexusmods.com/subnautica/mods/1457
Enhanced Metal Salvage This simple mod makes metal salvage a lot more useful, as well as gathering materials less annoying. With this mod Metal Salvage can be used to make more materials than just titanium. https://www.nexusmods.com/subnautica/mods/1493
Laser Cannon Laser cannon for the Seamoth. https://www.nexusmods.com/subnautica/mods/136
Map Mod adds a map to the PDA on "Beacon Manager" tab. https://www.nexusmods.com/subnautica/mods/12 Must have!
Moonpool Rotation Makes the Moonpool smoothly rotate you into position instead of the vehicle rotating itself before the docking can begin. Works for both the Seamoth and PRAWN Suit. https://www.nexusmods.com/subnautica/mods/2261
More Modified Items Adds a Lightweight Ultra Capacity Tank, Enhanced Stillsuit, Reinforced Enhanced Stillsuit, Ultra Glide Swim Charge fins, and ScubaManifold https://www.nexusmods.com/subnautica/mods/398 ScubaManifold allows you to have multiple oxygen tanks in your inventory and directly use them.
MoreIngots This mod adds compressed variants of all the basic resources to save storage space. https://www.nexusmods.com/subnautica/mods/196
Pickupable Storage Enhanced Allows you to pickup carry-alls and waterproof lockers which are not empty, and even open them from your inventory by clicking the middle mouse button.

Note: this mod was previously called "Pickup Full Carry-alls"

https://www.nexusmods.com/subnautica/mods/220 Makes the Aurora run a one time thing. Get all loot at once.
PRAWN Suit Arm Switcher Allows you to switch your PRAWN Suit Arms from the safe comfort of the PRAWN Suit Interior! https://www.nexusmods.com/subnautica/mods/116
Prawn Suit Speed Module Adds a new Prawn Suit upgrade module that allows you to move at significantly higher speeds. https://www.nexusmods.com/subnautica/mods/1298
Prawn Drill Arm Upgrades his mod adds craftable MK2 and MK3 variants of the Prawn Suit Drill Arm.

Tear through large resource deposits in seconds and make late-game farming feel like a reward, not a chore.

https://www.nexusmods.com/subnautica/mods/2847
Quick Slots Plus Add up to 20 quick slots. https://www.nexusmods.com/subnautica/mods/984 Must have!
Radial tabs Without this, I did not see some new options because the normal display is too short. Might be me? https://www.nexusmods.com/subnautica/mods/207
Resource Monitor Resource Monitor is a buildable interior module for Subnautica. once placed in your base or Cyclops, displays every item stored in connected storage containers—making resource tracking fast and seamless. https://www.nexusmods.com/subnautica/mods/2531
Scanner Module This module allows to scan objects within Vehicles. https://www.nexusmods.com/subnautica/mods/131 Must have!
Slot Extender Slot Extender 2.8 allows you to use 2 more chip slots, 12 upgrade modules simultaneously in the Seamoth and the Prawn Suit, and 14 upgrade modules in Cyclops (if need). https://www.nexusmods.com/subnautica/mods/142 This mod does NOT work. Instead get the fixed version from https://mega.nz/file/X8JkXBZI#ItSdn8fMosOQ67S_SXhbaeZL6gobvrsIUkvJg8YQF7U
SwimChargeInventory Swim Charge Fins (and most other custom fins that implement charging behaviour) will now also charge your inventory tools if you have no held tool or if it is fully charged already. https://www.nexusmods.com/subnautica/mods/1169
Tech Pistol Advanced Multipurpose Energy Pistol. https://www.nexusmods.com/subnautica/mods/1141