Subnautica: Difference between revisions
From Funiaita
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== Where to find == |
== Where to find == |
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* Battery Charger fragments: ca. 750m North: a room , -388,-108, 612 F1 or Map (1st and 3rd coordinate) |
* Battery Charger fragments: ca. 750m North: a room , -388,-108, 612 F1 or Map (1st and 3rd coordinate) |
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* Alternative with 100m for Battery Charger: around Lifepod 17, 3 wracks in a line, especially -426, -277. |
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* Power Cell Charger fragments: -788,-200-788 (not verified yet) |
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* Power Cell Charger fragments + Moonpool: -798,-220, -716, a bit north of Lifepod 19, ca. 220m deep, is a wrack with scan-able objects around and INSIDE. Not in a cave or something, just lying on the ground. |
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* Cyclops Hull fragments: Mushroom Forest, Sea Treader's Path, East side of Mountain Island |
* Cyclops Hull fragments: Mushroom Forest, Sea Treader's Path, East side of Mountain Island |
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* Cyclops Engine fragments: Aurora, Crag Field, Crash Zone, Mountains, and the Underwater Islands Wreck, East side of Mountain Island |
* Cyclops Engine fragments: Aurora, Crag Field, Crash Zone, Mountains, and the Underwater Islands Wreck, East side of Mountain Island |
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== Good for Alien Containment == |
== Good for Alien Containment == |
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or a modded Aquarium |
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* Bladderfish: Water |
* Bladderfish: Water |
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* Reginald: Food |
* Reginald: Food |
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* 0.5 = Noon |
* 0.5 = Noon |
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* 0.8 = Dusk |
* 0.8 = Dusk |
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You have light from 0.2 to 0.8. |
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== Equipment for Aurora == |
== Equipment for Aurora == |
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* 1 Fire Extinguisher (at least one, do not extinguish every fire, only the ones in your way) |
* 1 Fire Extinguisher (at least one, do not extinguish every fire, only the ones in your way) |
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* Optional: Propulsion Cannon to throw these little critters, which attack you, into the sea |
* Optional: Propulsion Cannon to throw these little critters, which attack you, into the sea |
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* Optional: Pathfinder tool (you'll have light while scanning) |
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* Do NOT bring a lot of food/water, you will find a lot in the ship. |
* Do NOT bring a lot of food/water, you will find a lot in the ship. |
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* Perhaps you'd like to install this mod before you enter the Aurora: [https://www.nexusmods.com/subnautica/mods/220 Pickupable Storage Enhanced]. |
* Perhaps you'd like to install this mod before you enter the Aurora: [https://www.nexusmods.com/subnautica/mods/220 Pickupable Storage Enhanced]. |
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== |
== Food stations == |
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You don't always need a full blown base with buildings and entry and power and whatever. Often you only need food and water. |
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=== On land === |
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=== Mods for the old version without Nautilus === |
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* Exterior growbed: 2 Titanium |
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* Bulbo tree seed(s) |
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done. |
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=== Under water === |
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* I compartment: 2 Titanium |
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* Hatch: 2 titanium + 1 Quarz |
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* 2x Composite plant pot: 2x 2 Titanium = 4 Titanium |
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* Bulbo tree seed(s) |
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Sum: 8 Titanium + 1 Quarz + seed(s) |
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If you feel fancy or rich drop a Beacon: 1 Copper Ore + 1 Titanium |
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== Mods (using Nautilus) == |
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{| class="wikitable" |
{| class="wikitable" |
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! Extra Information |
! Extra Information |
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|- |
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! Nautilus |
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! QModManager 4 |
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| Needed, get it |
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| https://www.nexusmods.com/subnautica/mods/1262 |
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| https://www.nexusmods.com/subnautica/mods/201 |
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| Needed by other mods |
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! Tobey's BepInEx Pack for Subnautica |
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! SMLHelper |
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| Needed, get it |
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| https://www.nexusmods.com/subnautica/mods/1108 |
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| https://www.nexusmods.com/subnautica/mods/113 |
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| Needed by other mods |
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|- |
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! BepInEx SubHelperX (Nautilus) (BepInEx) |
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! VersionChecker |
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| Needed, get it |
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| https://www.nexusmods.com/subnautica/mods/2454 |
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| https://www.nexusmods.com/subnautica/mods/467 |
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| Needed by other mods |
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|- |
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! Aquarium Breeding |
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! CustomCraft2 |
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| Creates more fish of the same type |
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| https://www.nexusmods.com/subnautica/mods/2548 |
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| If you have one aquarium for food, one for water and one for the bio reactor, you are good to go. |
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|- |
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! Better Vehicle Storage (Purple Edition) |
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| Adds progression to the storage capacity with 4 new storage modules. |
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Allows access to storage modules from inside the vehicles. |
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Lets you equip storage modules in the slot you want. |
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| https://www.nexusmods.com/subnautica/mods/1471 |
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| https://www.nexusmods.com/subnautica/mods/114 |
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| Needed by other mods |
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! Better Nuclear Reactor |
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! Aquarium Breeding |
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| Adds fuel information to the hover text on Nuclear Reactors. Also comes with an option to set the power value of reactor rods. |
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| If you have at least two of a kind, you get more of them. |
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| https://www.nexusmods.com/subnautica/mods/ |
| https://www.nexusmods.com/subnautica/mods/2324 |
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| Half the existing ones are added per event. |
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|- |
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! BetterPowerInfo |
! BetterPowerInfo Continued |
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| Adds detailed power production and consumption information for the habitat |
| Adds detailed power production and consumption information for the habitat and the cyclops. |
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| https://www.nexusmods.com/subnautica/mods/ |
| https://www.nexusmods.com/subnautica/mods/2345 |
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! CustomCraft3 (Purple Edition) |
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! Convenient Craftables 2.0 |
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| Needed, get it |
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| Adding Craftability to otherwise un-craftable items |
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| https://www.nexusmods.com/subnautica/mods/ |
| https://www.nexusmods.com/subnautica/mods/1410 |
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! Cyclops AutoZappers (Purple Edition) |
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! Craftable Big Filtered Water |
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| Automated defenses for your Cyclops against hostile predators and parasites. Powered by MoreCyclopsUpgrades (Purple Edition). |
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| https://www.nexusmods.com/subnautica/mods/1429 |
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| https://www.nexusmods.com/subnautica/mods/431 |
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! Cyclops Beacon Deployer |
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| Allows beacons to be deployed with custom names from the Cyclops decoy tube |
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| https://www.nexusmods.com/subnautica/mods/1365 |
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! Cyclops Docking Mod (Continued) |
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! Craftable Salt |
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| Enjoy docking your Cyclops to any base with the first modded base piece for Subnautica! Allows fast base/Cyclops transitions, Cyclops powercells automatic charging and full auto-pilot mode. |
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| https://www.nexusmods.com/subnautica/mods/2799 |
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| https://www.nexusmods.com/subnautica/mods/432 |
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! Cyclops Energy Solution |
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| Adds a Water Filtering Energy Generator, a new way of generating power directly inside your submarines! |
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| https://www.nexusmods.com/subnautica/mods/1830 |
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| <span style="color: Red"> Does not seem to work. I don't see it anywhere. </span> |
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|- |
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! Cyclops Engine Upgrades (Purple Edition) |
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| Adds another 2 tiers of Cyclops Engine Efficiency upgrades. Powered by MoreCyclopsUpgrades (Purple Edition). |
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| https://www.nexusmods.com/subnautica/mods/1428 |
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! Cyclops Laser Cannon |
! Cyclops Laser Cannon |
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| When this module is inserted in any upgrade console slot, the Cyclops will be a lethal military submarine with precursor technology. |
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| https://www.nexusmods.com/subnautica/mods/240 |
| https://www.nexusmods.com/subnautica/mods/240 |
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! Cyclops |
! Cyclops Near Field Sonar |
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| Adds a topographic map to the Cyclops hologram on the bridge. |
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| https://www.nexusmods.com/subnautica/mods/2846 |
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| https://www.nexusmods.com/subnautica/mods/241 |
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! Cyclops Nuclear Upgrades (Purple Edition) |
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| A tiny nuclear reactor that fits in the upgrade console itself. Powered by MoreCyclopsUpgrades (Purple Edition). |
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Includes the Nuclear Fabricator to build all your nuclear crafts in one place. |
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| https://www.nexusmods.com/subnautica/mods/1430 |
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! Cyclops |
! Cyclops Speed Upgrades (Purple Edition) |
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| Provides a stackable speed boosting upgrade module for the Cyclops. Powered by MoreCyclopsUpgrades (Purple Edition). |
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| https://www.nexusmods.com/subnautica/mods/1427 |
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| https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/releases/ |
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| (not on Nexus any longer) |
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! CyclopsEnhancement_Sonar |
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! Cyclops Simple Solar |
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| Enhance the Cyclops Sonar, along with the hologram map. |
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| https://www.nexusmods.com/subnautica/mods/1358 |
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| https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/releases/ |
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| (not on Nexus any longer) |
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! MoreCyclopsUpgrades (Purple Edition) |
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! Explosive Torpedo |
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| Adds additional upgrade consoles and all the tools modders could need to easily add many more upgrades to the Cyclops. |
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| And now, welcome the first explosive torpedo in Subnautica! |
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| https://www.nexusmods.com/subnautica/mods/ |
| https://www.nexusmods.com/subnautica/mods/1407?tab=description |
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! Cyclops Torpedoes |
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! Kelplent |
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| Adds a module which lets you load torpedoes into the decoy bay |
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| Tired of carrying around both food AND water? Bored with normal fabricator fare? Tired of salty fish on long trips? Kelplent may be for you! |
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| https://www.nexusmods.com/subnautica/mods/1932 |
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It's a full meal in a little bottle, specially designed to sustain your needs! |
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|- |
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! DockedVehicleStorageAccessConsole |
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Comes in standard and ultra-concentrated formulas, depending on the software version your fabricator has. |
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| Adds a Docked Vehicle Storage Access Console (Locker was removed)AutoSortLockers Vehicle Unloader should be used as a replacement |
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| https://www.nexusmods.com/subnautica/mods/657 |
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| https://www.nexusmods.com/subnautica/mods/42 |
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! EasyCraft |
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! Laser Cannon (Seamoth) |
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| Automatically crafts ingredients for a blueprint and takes materials from the neighboring storage. |
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| Craft with: Vehicle Upgrade Console. |
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| https://www.nexusmods.com/subnautica/mods/24 |
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If you upgrade your Seamoth with this item: simply switch on with quickslots button and press and hold left mouse button for fire. |
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! ECC Library 2.0 |
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| A creature modding library for the latest version of Subnautica. This is a dependency for all creatures mods. |
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| https://www.nexusmods.com/subnautica/mods/1457 |
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! Enhanced Metal Salvage |
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| This simple mod makes metal salvage a lot more useful, as well as gathering materials less annoying. With this mod Metal Salvage can be used to make more materials than just titanium. |
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| https://www.nexusmods.com/subnautica/mods/1493 |
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! Laser Cannon |
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| Laser cannon for the Seamoth. |
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| https://www.nexusmods.com/subnautica/mods/136 |
| https://www.nexusmods.com/subnautica/mods/136 |
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| Mod adds a map to the PDA on "Beacon Manager" tab. |
| Mod adds a map to the PDA on "Beacon Manager" tab. |
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| https://www.nexusmods.com/subnautica/mods/12 |
| https://www.nexusmods.com/subnautica/mods/12 |
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| Must have! |
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! Moonpool Rotation |
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! Craft metals from fish |
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| Makes the Moonpool smoothly rotate you into position instead of the vehicle rotating itself before the docking can begin. Works for both the Seamoth and PRAWN Suit. |
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| https://www.nexusmods.com/subnautica/mods/ |
| https://www.nexusmods.com/subnautica/mods/2261 |
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! More |
! More Modified Items |
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| Adds a Lightweight Ultra Capacity Tank, Enhanced Stillsuit, Reinforced Enhanced Stillsuit, Ultra Glide Swim Charge fins, and ScubaManifold |
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| https:// |
| https://www.nexusmods.com/subnautica/mods/398 |
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| ScubaManifold allows you to have multiple oxygen tanks in your inventory and directly use them. |
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| (not on Nexus any longer) |
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! MoreIngots |
! MoreIngots |
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| This mod adds compressed variants of all the basic resources to save storage space. |
| This mod adds compressed variants of all the basic resources to save storage space. |
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| https://www.nexusmods.com/subnautica/mods/196 |
| https://www.nexusmods.com/subnautica/mods/196 |
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| Bugfix: in "c:\Games\Subnautica\BepInEx\plugins\MoreIngotsClassic\Assets\" rename PIUraninite.png to PIUrninite.png (source: lamar17 in the mod's forum) |
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|- |
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! Pickupable Storage Enhanced |
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| Allows you to pickup carry-alls and waterproof lockers which are not empty, and even open them from your inventory by clicking the middle mouse button. |
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Note: this mod was previously called "Pickup Full Carry-alls" |
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| https://www.nexusmods.com/subnautica/mods/220 |
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| Makes the Aurora run a one time thing. Get all loot at once. Mouse middle-click to open a bag while in your or a vehicles inventory. |
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! PRAWN Suit Arm Switcher |
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| Allows you to switch your PRAWN Suit Arms from the safe comfort of the PRAWN Suit Interior! |
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| https://www.nexusmods.com/subnautica/mods/116 |
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! Prawn Suit Speed Module |
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! MoreQuickSlots |
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| Adds a new Prawn Suit upgrade module that allows you to move at significantly higher speeds. |
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| Adds up to 12 quick-slots with hotkeys! Built for QMods |
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| https://www.nexusmods.com/subnautica/mods/ |
| https://www.nexusmods.com/subnautica/mods/1298 |
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! Prawn Drill Arm Upgrades |
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! Pickupable Storage Enhanced |
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| his mod adds craftable MK2 and MK3 variants of the Prawn Suit Drill Arm. |
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| Allows you to pickup carry-alls and waterproof lockers which are not empty, and even open them from your inventory by clicking the middle mouse button. |
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Tear through large resource deposits in seconds and make late-game farming |
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| https://www.nexusmods.com/subnautica/mods/220 |
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feel like a reward, not a chore. |
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| https://www.nexusmods.com/subnautica/mods/2847 |
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! Quick Slots Plus |
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| Add up to 20 quick slots. |
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| https://www.nexusmods.com/subnautica/mods/984 |
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| Must have! |
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! Radial tabs |
! Radial tabs |
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| Without this, I did not see some new options because the normal display is too short. Might be me? |
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| https://www.nexusmods.com/subnautica/mods/207 |
| https://www.nexusmods.com/subnautica/mods/207 |
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| If you have a lot of new options you will not be able to see/use them without this mod! |
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! Reggie Bars and Water Jugs |
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| Adds the Reggie Bar (+100 food) and Water Jug (+100 water) to the fabricator. |
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| https://www.nexusmods.com/subnautica/mods/460 |
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! Resource Monitor |
! Resource Monitor |
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| Resource Monitor is a buildable interior module for Subnautica. once placed in your base or Cyclops, displays every item stored in connected storage containers—making resource tracking fast and seamless. |
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| A new base item in game that when placed will show all the items that are kept within lockers in your base or cyclops. |
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| https://www.nexusmods.com/subnautica/mods/ |
| https://www.nexusmods.com/subnautica/mods/2531 |
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! Rotate MoonPool |
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| This mod allows to rotate the moonpool when this is the first base element or at least 30 m from the other base elements. |
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| https://www.nexusmods.com/subnautica/mods/538 |
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! Scanner Module |
! Scanner Module |
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| This module allows to scan objects within Vehicles. |
| This module allows to scan objects within Vehicles. |
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| https://www.nexusmods.com/subnautica/mods/131 |
| https://www.nexusmods.com/subnautica/mods/131 |
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| Must have! |
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! Slot Extender |
! Slot Extender |
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| Slot Extender 2. |
| Slot Extender 2.8 allows you to use 2 more chip slots, 12 upgrade modules simultaneously in the Seamoth and the Prawn Suit, and 14 upgrade modules in Cyclops (if need). |
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| https://www.nexusmods.com/subnautica/mods/142 |
| https://www.nexusmods.com/subnautica/mods/142 |
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| This mod does NOT work. Instead get the fixed version from https://mega.nz/file/X8JkXBZI#ItSdn8fMosOQ67S_SXhbaeZL6gobvrsIUkvJg8YQF7U You WILL have more slots but you'll have to be careful which mods to place where. Laser, scanner and inventory MUST be in the area with shortcuts or you can't use them. Inventory will have small bugs, like... not being able to access it from outside the vehicle, but only from the inside with the shortcut, which makes it even MORE important to put it in a good slot. |
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! SwimChargeInventory |
! SwimChargeInventory |
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| Swim Charge Fins (and |
| Swim Charge Fins (and most other custom fins that implement charging behaviour) will now also charge your inventory tools if you have no held tool or if it is fully charged already. |
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| https://www.nexusmods.com/subnautica/mods/ |
| https://www.nexusmods.com/subnautica/mods/1169 |
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! Tech Pistol |
! Tech Pistol |
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| Advanced Multipurpose Energy Pistol. |
| Advanced Multipurpose Energy Pistol. |
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| https://www.nexusmods.com/subnautica/mods/1141 |
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Tech Pistol |
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| You can use AltTool (default: F Key) to change the mode of the pistol. |
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An advanced multipurpose laser pistol. |
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How can I make this pistol? |
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This mod now has custom Fragments to scan to unlock the recipe that can be found in the Degassi Bases and in the Lost River. |
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Once unlocked you can build it in the regular Fabricator under the Personal/Tools tab. |
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Batteries: |
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This pistol will now accept all batteries and power cells that will fit in either the battery charger or power-cell charger. |
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Modes: You can use AltTool (default: F Key) to change the mode of the pistol. |
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All Modes: |
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Left Hand = Normal Interact |
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Laser: |
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Display = Living target name and health. |
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Right Hand = Laser |
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Damage = X Heat Damage per second. |
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Breakable chunks hit will be damaged. |
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Drillable Resources hit will be damaged. |
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Cannon: |
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Display = Living target name and health. |
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Hold Right Hand = Charge Cannon and fire when fully charged. |
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Damage - X Explosion damage in X meter radius. |
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Breakable chunks in range will be broken. |
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Drillable Resources withing range will be broken. |
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Scale Up: |
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Display = Living target name and current scale. |
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Right Hand = Scale Up X size per second. |
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Deconstruct (Default Q Key) = Reset Scale to 1.0 |
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Living things that increase above 10x normal will be killed. |
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Scale Up: |
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Display = Living target name and current scale. |
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Right Hand = Scale Down X size per second. |
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Deconstruct (Default Q Key) = Reset Scale to 1.0 |
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Configuration: |
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Targeting Range: |
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Range: 1 - 200 Meters |
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Default: 40m |
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Cannon Damage: |
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Range: 1 - 1000 |
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Default: 150 |
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Explosion Range: |
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Range: 1 - 100 Meters |
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Default: 15m |
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Laser Damage: |
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Range: 1 - 100 |
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Default: 2 |
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Scale Up Speed: |
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Range: 0.01 - 0.3 |
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Default: 0.02 |
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Scale Down Speed: |
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Range: 0.01 - 0.3 |
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Default: 0.02 |
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| https://www.nexusmods.com/subnautica/mods/145 |
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! |
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|} |
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==== Mods which were being tested ==== |
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{| class="wikitable" |
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|+ Subnautica Mods |
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! Mod Name |
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! Mod Description |
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! Mod Link |
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! Extra Information |
|||
|- |
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! Craftable stalker tooth |
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| |
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| https://www.nexusmods.com/subnautica/mods/827 |
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|- |
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! DockedVehicleStorageAccess |
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| Build the new "Vehicle Storage Access" and get access to the docked vehicle's inventory. |
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| https://www.nexusmods.com/subnautica/mods/42 |
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! EasyCraft |
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* Inside - Takes ingredients from the neighboring storages only inside the base or inside the Cyclops. |
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* InRange - Works at a distance of 100 meters from the base or Cyclops. |
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* AutoCraft - Allows you to automatically make the missing ingredients. But materials and energy are also required for this. |
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| https://www.nexusmods.com/subnautica/mods/24 |
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! craftable tabl coral sample |
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| https://www.nexusmods.com/subnautica/mods/1085 |
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Latest revision as of 13:33, 28 March 2026
Where to find
- Battery Charger fragments: ca. 750m North: a room , -388,-108, 612 F1 or Map (1st and 3rd coordinate)
- Alternative with 100m for Battery Charger: around Lifepod 17, 3 wracks in a line, especially -426, -277.
- Power Cell Charger fragments + Moonpool: -798,-220, -716, a bit north of Lifepod 19, ca. 220m deep, is a wrack with scan-able objects around and INSIDE. Not in a cave or something, just lying on the ground.
- Cyclops Hull fragments: Mushroom Forest, Sea Treader's Path, East side of Mountain Island
- Cyclops Engine fragments: Aurora, Crag Field, Crash Zone, Mountains, and the Underwater Islands Wreck, East side of Mountain Island
- Cyclops Bridge fragments: Crash Zone, Mushroom Forest and Sea Treader's Path, East side of Mountain Island
Good for Alien Containment
or a modded Aquarium
- Bladderfish: Water
- Reginald: Food
- Oculus: Fuel (Bio Reactor)
Time
F1 - Day/Night scalar 0-1
- 0.0 = Midnight
- 0.2 = Dawn
- 0.5 = Noon
- 0.8 = Dusk
You have light from 0.2 to 0.8.
Equipment for Aurora
- Radiation Suit
- Laser Cutter
- Scanner
- Repair tool
- 1 Fire Extinguisher (at least one, do not extinguish every fire, only the ones in your way)
- Optional: Propulsion Cannon to throw these little critters, which attack you, into the sea
- Optional: Pathfinder tool (you'll have light while scanning)
- Do NOT bring a lot of food/water, you will find a lot in the ship.
- Do NOT bring extra batteries, you will find a lot of full batteries in the ship.
- Perhaps you'd like to install this mod before you enter the Aurora: Pickupable Storage Enhanced.
Food stations
You don't always need a full blown base with buildings and entry and power and whatever. Often you only need food and water.
On land
- Exterior growbed: 2 Titanium
- Bulbo tree seed(s)
done.
Under water
- I compartment: 2 Titanium
- Hatch: 2 titanium + 1 Quarz
- 2x Composite plant pot: 2x 2 Titanium = 4 Titanium
- Bulbo tree seed(s)
Sum: 8 Titanium + 1 Quarz + seed(s)
If you feel fancy or rich drop a Beacon: 1 Copper Ore + 1 Titanium
Mods (using Nautilus)
| Mod Name | Mod Description | Mod Link | Extra Information |
|---|---|---|---|
| Nautilus | Needed, get it | https://www.nexusmods.com/subnautica/mods/1262 | |
| Tobey's BepInEx Pack for Subnautica | Needed, get it | https://www.nexusmods.com/subnautica/mods/1108 | |
| BepInEx SubHelperX (Nautilus) (BepInEx) | Needed, get it | https://www.nexusmods.com/subnautica/mods/2454 | |
| Aquarium Breeding | Creates more fish of the same type | https://www.nexusmods.com/subnautica/mods/2548 | If you have one aquarium for food, one for water and one for the bio reactor, you are good to go. |
| Better Vehicle Storage (Purple Edition) | Adds progression to the storage capacity with 4 new storage modules.
Allows access to storage modules from inside the vehicles. Lets you equip storage modules in the slot you want. |
https://www.nexusmods.com/subnautica/mods/1471 | |
| Better Nuclear Reactor | Adds fuel information to the hover text on Nuclear Reactors. Also comes with an option to set the power value of reactor rods. | https://www.nexusmods.com/subnautica/mods/2324 | |
| BetterPowerInfo Continued | Adds detailed power production and consumption information for the habitat and the cyclops. | https://www.nexusmods.com/subnautica/mods/2345 | |
| CustomCraft3 (Purple Edition) | Needed, get it | https://www.nexusmods.com/subnautica/mods/1410 | |
| Cyclops AutoZappers (Purple Edition) | Automated defenses for your Cyclops against hostile predators and parasites. Powered by MoreCyclopsUpgrades (Purple Edition). | https://www.nexusmods.com/subnautica/mods/1429 | |
| Cyclops Beacon Deployer | Allows beacons to be deployed with custom names from the Cyclops decoy tube | https://www.nexusmods.com/subnautica/mods/1365 | |
| Cyclops Docking Mod (Continued) | Enjoy docking your Cyclops to any base with the first modded base piece for Subnautica! Allows fast base/Cyclops transitions, Cyclops powercells automatic charging and full auto-pilot mode. | https://www.nexusmods.com/subnautica/mods/2799 | |
| Cyclops Energy Solution | Adds a Water Filtering Energy Generator, a new way of generating power directly inside your submarines! | https://www.nexusmods.com/subnautica/mods/1830 | Does not seem to work. I don't see it anywhere. |
| Cyclops Engine Upgrades (Purple Edition) | Adds another 2 tiers of Cyclops Engine Efficiency upgrades. Powered by MoreCyclopsUpgrades (Purple Edition). | https://www.nexusmods.com/subnautica/mods/1428 | |
| Cyclops Laser Cannon | When this module is inserted in any upgrade console slot, the Cyclops will be a lethal military submarine with precursor technology. | https://www.nexusmods.com/subnautica/mods/240 | |
| Cyclops Near Field Sonar | Adds a topographic map to the Cyclops hologram on the bridge. | https://www.nexusmods.com/subnautica/mods/2846 | |
| Cyclops Nuclear Upgrades (Purple Edition) | A tiny nuclear reactor that fits in the upgrade console itself. Powered by MoreCyclopsUpgrades (Purple Edition).
Includes the Nuclear Fabricator to build all your nuclear crafts in one place. |
https://www.nexusmods.com/subnautica/mods/1430 | |
| Cyclops Speed Upgrades (Purple Edition) | Provides a stackable speed boosting upgrade module for the Cyclops. Powered by MoreCyclopsUpgrades (Purple Edition). | https://www.nexusmods.com/subnautica/mods/1427 | |
| CyclopsEnhancement_Sonar | Enhance the Cyclops Sonar, along with the hologram map. | https://www.nexusmods.com/subnautica/mods/1358 | |
| MoreCyclopsUpgrades (Purple Edition) | Adds additional upgrade consoles and all the tools modders could need to easily add many more upgrades to the Cyclops. | https://www.nexusmods.com/subnautica/mods/1407?tab=description | |
| Cyclops Torpedoes | Adds a module which lets you load torpedoes into the decoy bay | https://www.nexusmods.com/subnautica/mods/1932 | |
| DockedVehicleStorageAccessConsole | Adds a Docked Vehicle Storage Access Console (Locker was removed)AutoSortLockers Vehicle Unloader should be used as a replacement | https://www.nexusmods.com/subnautica/mods/42 | |
| EasyCraft | Automatically crafts ingredients for a blueprint and takes materials from the neighboring storage. | https://www.nexusmods.com/subnautica/mods/24 | |
| ECC Library 2.0 | A creature modding library for the latest version of Subnautica. This is a dependency for all creatures mods. | https://www.nexusmods.com/subnautica/mods/1457 | |
| Enhanced Metal Salvage | This simple mod makes metal salvage a lot more useful, as well as gathering materials less annoying. With this mod Metal Salvage can be used to make more materials than just titanium. | https://www.nexusmods.com/subnautica/mods/1493 | |
| Laser Cannon | Laser cannon for the Seamoth. | https://www.nexusmods.com/subnautica/mods/136 | |
| Map | Mod adds a map to the PDA on "Beacon Manager" tab. | https://www.nexusmods.com/subnautica/mods/12 | Must have! |
| Moonpool Rotation | Makes the Moonpool smoothly rotate you into position instead of the vehicle rotating itself before the docking can begin. Works for both the Seamoth and PRAWN Suit. | https://www.nexusmods.com/subnautica/mods/2261 | |
| More Modified Items | Adds a Lightweight Ultra Capacity Tank, Enhanced Stillsuit, Reinforced Enhanced Stillsuit, Ultra Glide Swim Charge fins, and ScubaManifold | https://www.nexusmods.com/subnautica/mods/398 | ScubaManifold allows you to have multiple oxygen tanks in your inventory and directly use them. |
| MoreIngots | This mod adds compressed variants of all the basic resources to save storage space. | https://www.nexusmods.com/subnautica/mods/196 | Bugfix: in "c:\Games\Subnautica\BepInEx\plugins\MoreIngotsClassic\Assets\" rename PIUraninite.png to PIUrninite.png (source: lamar17 in the mod's forum) |
| Pickupable Storage Enhanced | Allows you to pickup carry-alls and waterproof lockers which are not empty, and even open them from your inventory by clicking the middle mouse button.
Note: this mod was previously called "Pickup Full Carry-alls" |
https://www.nexusmods.com/subnautica/mods/220 | Makes the Aurora run a one time thing. Get all loot at once. Mouse middle-click to open a bag while in your or a vehicles inventory. |
| PRAWN Suit Arm Switcher | Allows you to switch your PRAWN Suit Arms from the safe comfort of the PRAWN Suit Interior! | https://www.nexusmods.com/subnautica/mods/116 | |
| Prawn Suit Speed Module | Adds a new Prawn Suit upgrade module that allows you to move at significantly higher speeds. | https://www.nexusmods.com/subnautica/mods/1298 | |
| Prawn Drill Arm Upgrades | his mod adds craftable MK2 and MK3 variants of the Prawn Suit Drill Arm.
Tear through large resource deposits in seconds and make late-game farming feel like a reward, not a chore. |
https://www.nexusmods.com/subnautica/mods/2847 | |
| Quick Slots Plus | Add up to 20 quick slots. | https://www.nexusmods.com/subnautica/mods/984 | Must have! |
| Radial tabs | Without this, I did not see some new options because the normal display is too short. Might be me? | https://www.nexusmods.com/subnautica/mods/207 | |
| Resource Monitor | Resource Monitor is a buildable interior module for Subnautica. once placed in your base or Cyclops, displays every item stored in connected storage containers—making resource tracking fast and seamless. | https://www.nexusmods.com/subnautica/mods/2531 | |
| Scanner Module | This module allows to scan objects within Vehicles. | https://www.nexusmods.com/subnautica/mods/131 | Must have! |
| Slot Extender | Slot Extender 2.8 allows you to use 2 more chip slots, 12 upgrade modules simultaneously in the Seamoth and the Prawn Suit, and 14 upgrade modules in Cyclops (if need). | https://www.nexusmods.com/subnautica/mods/142 | This mod does NOT work. Instead get the fixed version from https://mega.nz/file/X8JkXBZI#ItSdn8fMosOQ67S_SXhbaeZL6gobvrsIUkvJg8YQF7U You WILL have more slots but you'll have to be careful which mods to place where. Laser, scanner and inventory MUST be in the area with shortcuts or you can't use them. Inventory will have small bugs, like... not being able to access it from outside the vehicle, but only from the inside with the shortcut, which makes it even MORE important to put it in a good slot. |
| SwimChargeInventory | Swim Charge Fins (and most other custom fins that implement charging behaviour) will now also charge your inventory tools if you have no held tool or if it is fully charged already. | https://www.nexusmods.com/subnautica/mods/1169 | |
| Tech Pistol | Advanced Multipurpose Energy Pistol. | https://www.nexusmods.com/subnautica/mods/1141 | You can use AltTool (default: F Key) to change the mode of the pistol. |